Improving hitbox help

So, I use client cast on all my weapons and when the player joins it attaches a hitbox to the player and the weapon detects the hitbox or a humanoid and knocks them back and this works fine.

I was just wondering if there is any ways I can use a more efficient way I can improve my hitbox system or my hit detection system.

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Why do you need to improve it? Is there some performance concerns?

no was just wondering if there was a more efficient way

Change the topic to Code Help or something. It’s the orange one. Still Help and Feedback though.