Improving my GFXs! [PLEASE GIVE FEEDBACK]

I made GFXs. I received a lot of constructive criticism for them.
Though some of them may have been blunt, they all helped. And now I have taken all the advice and made this!!!

Please PLEASE tell me what you think.
And don’t be afraid to say anything that may seem offensive. I want to know how I can better my skills.

Comparism first GFX to current one.

FIRST:

CURRENT:

8 Likes

Looks pretty good, although I would make the let look more firmly on the floor. :wink:

It looks good

but dont forget too add a watermark on your other work next time because people steal

The semi-transparent squiggly lines and bokeh effect are a little much, the character seems to be standing on air as well. I do love the pose though. I’d also recommend fixing up the light a little to match the environment and add shadows from the dude to really achieve the photo manipulation look. Keep up the good work!

It looks good, but the tree and the roblox avatar look out of place on top of a IRL photo. I would suggest putting it on top of a roblox photo to make it fit in more.

Looks good the tree and person are a bit out of perspective though.

lighting is definitely much better, however it doesn’t fit in with the background. you can see polygons on the big cleaver and the circles don’t fit in, donut doesnt fit in also. the character isn’t poisitioned onto the background, but overlayed on it, which makes it look bad. try to use a 3d model next time.

Yeaah I added the tree so the image would have more things in it made by me. But once I’d added it I realised it made the perspective weird.
@jxzzify What do you mean by “Bokeh effect”?

The semi-transparent dots (it’s not really like the bokeh effect but it has similarities)