Improving respawn network receive

Hello, I am currently working on a melee combat game. Something I’ve ran into is when ANOTHER player respawns the receive spikes by around 8-10kbs on average.

It’s not a game issue, as I did some testing on the default Roblox baseplate and it spikes by around 10kbs.

I know there has to be a way to improve this, as games like Saber Showdown do not have the same massive network receive spike, on player respawning.

Any suggestions, or advice is highly appreciated!

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This sounds very odd, I’ve never seen anything like this. My first instinct would be to say the spike is caused by inbound asset payloads carrying the accessories of the spawning player, but then since meshes are cached, why does it happen every time they spawn?

Have you tested the baseplate in studio or in an actual client? There are often noticable differences between the two, mainly in terms of network & graphical performance. If it only happens in studio, I’d reinstall it just in case. Otherwise, you’re pretty much alone on this, afaik.