Improving ship physics

Currently, that’s how the ship works:

  • BodyGyro: Turning the ship
  • BodyPosition: Fixing the Y-Position of the ship on the ocean level
  • BodyVelocity: Moving the ship

What I try to improve:

  1. The pivot point of the ship should be at the front, not at the middle. (like real ships do)
  2. The ship should tilt a bit to the side where it’s turning.
  3. The ship should tilt randomly like it would be acting to the waves (doesn’t have to be exact)

image

local Base = script.Parent

local VehicleSeat = Base.VehicleSeat

local BodyGyro = Base.BodyGyro

local BodyPosition = Base.BodyPosition

local BodyVelocity = Base.BodyVelocity

local speed = 0

local steeringSpeed = 0

local waterHeight = 3

local maxSpeed = 20

local acceleration = 40

local maxSteeringSpeed = 5

local steeringAcceleration = 5

BodyPosition.Position = Vector3.new(Base.Position.X,waterHeight,Base.Position.Z)

BodyGyro.CFrame = Base.CFrame

while true do

speed = math.clamp(speed + VehicleSeat.Throttle*wait()*acceleration,-maxSpeed,maxSpeed)

steeringSpeed = math.clamp(steeringSpeed - VehicleSeat.Steer*wait()*steeringAcceleration,-maxSteeringSpeed,maxSteeringSpeed)

BodyVelocity.Velocity = Base.CFrame.LookVector*speed

BodyGyro.CFrame = BodyGyro.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(steeringSpeed),0)

wait()

end

I tried some things but didn’t get it working yet. I’d be happy about some approaches on how I could achieve it.
Thank you!