Improving user experience by reducing exposure of low quality content

Let’s all chill out, the only ignorant attitude here is the OP that isn’t responding to any of our comments, so direct your outrage at the right people lol.

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Exactly. You have to think about it: damage roblox just did: games with HUGE SESSION TIMES or great monetization stats = useless and dead on the algorithm. Or stats that are OUTRIGHT IMPOSSIBLE TO ACHIEVE. While they throw preset monopiles on MILLIONS of daily new players accounts home pages that likely have red metrics in horrible benchmarks.

Thats way more damaging than basing it on just 2k visits which is not hard to maintain. Unlike a 20+ minute session time or high monetization that has 0.0.0 effect on the algorithm. One is WAY WORSE

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Once again requesting that @starrrydays @DevRelationsTeam @signal_zzz read our comments and stop ignoring us.

There is something wrong with the new change and our games’ reduced exposure remains even after changing thumbnails, icons, names, descriptions to original ones. Our games are dying because of this change.