Improving user experience by reducing exposure of low quality content

If they use this stat seriously for re-promoting a game on Home Page, how will the algorithm know it can use such game when the algorithm itself has stopped trying, do we need to rely on the Sponsor Ads to spend 1M+ Robux that are not even efficient and only expose the icon?

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This stat sits on 0 after recommendations stopped, I just hope, I HOPE Roblox’s algorithm doesn’t just assume that the thumbnails are horrible due to this being at 0 because of it itself…


I am waiting for some response from the staff, or to at least make it available what triggered the message.


I also reported this via the bug report link provided here, and they said they Cannot Help With My Inquiry!; and I was just asking for the reason of it being like that.

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Can you be more specific? Do you know something I don’t perhaps? I see nowhere in best practices that AI generated thumbnails are not allowed, just that they should accurately reflect the game.

I can’t claim to understand every detail of how the low quality detection system works (nor do I think the exact mechanics would be made public, so as to avoid the system being subverted) but if ROBLOX is presuming every game with AI thumbnails and icons is misleading players, that would be a solid and absolutely justified choice on their part.

If you search basically any search term on ROBLOX you will see an army of “games” with AI content that are misleading, bait-and-switch, free ROBUX scams, teleports to ultra-low-quality cashgrab tycoons and obbies, etc.

I understand you made a game that’s not any of those, but you have chosen to present your game in the same way users see one hundred scams, fraudulent non-game redirects, and the lowest caliber of meaningless slop presented to them every day. Just like if you title your game Crosswoods and give it the default place icon, that’s going to affect how it’s perceived. Why would ROBLOX assume your game is the one-in-one-million exception that’s legitimate?

Thanks for your reply. For what it’s worth, I’ve since reverted back to my own art and attempted to align the meta data with the game style… I don’t have much faith these changes will amount to anything. I suspect that Roblox is culling what they think are generally inferior games and just don’t want to say so (as you state, the exact mechanics are some thing of a mystery). I don’t think anyone wants to think of their game as inferior, but perhaps mine is. Anyhow, I’ve accepted the loss, and on to the next, better one!

Buddy I don’t think so. if your game is not inherently repayable DON’T EVEN MAKE IT. It will just fail. Roblox has eliminated any use of any algorithm stats other than click rate and retention(session time and monetization are useless now). Everything else is useless. Aim for those and nothing else…

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if this is the case, how much replayabaility for a multiplayer game could possibly show up in metrics if they feed 3 IMPRESSIONS (not players) from home recommendations over the course of a week.

Yesterday I got a grand total of one home recommendation IMPRESSION, and hey they clicked and played the game. 100% click through rate, with 10+ min session time for new users on average, will this lead to a big increase in impressions through home recommendation in the subsequent days? No, my game appears to be blacklisted by the home recommendation algorithm from the beginning. Other people’s games who don’t even advertise actually get significant home recommendation impressions after publishing to ‘evaluate’ the game, that’s never been the case for my game.
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Can we PLEASE stop listing experiences in the search results/recommendations that don’t have any active players?

Needing at least one active player minimum to appear in search results would clear out a lot of abandoned and low quality games.

It would also give exposure to more games that might be small/new but are of high enough quality to actually draw in daily players.

I am just sick of having 50 games with no active players appear in the search results before my game with 100+ concurrent players and I’m sure I’m not the only developer to feel this way.

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:warning:

Hey there, sorry to bother you! Is there a dedicated team of staff members who can assist users individually?

The questions answered in every announcement are too broad. Many others, like me, are seeing this Exposure message. They either haven’t checked their game, don’t care, don’t have access, or I don’t know what, but I do care, just like the few who are posting here.

We need an urgent change in the Lack of Exposure message that clearly states what we’re doing wrong, or someone who can look into specific issues with our experiences.

I have two experiences: the original is on my account, and the “sequel” is on my group. Yes, I am the owner of the group.

However, my game’s exposure was reduced. Why? Is it the thumbnail? Is it the stats? What is it?


I can’t just sit here and guess. “Follow our best practices to fix the issue” isn’t clear at all. Essentially, they’re saying not to mislead users, but how the algorithm determined my game to be misleading I have no idea in the first place.

If a staff member personally reviewed the game and decided to hide it, they should message the developer to understand the game better. Just because something appears in a thumbnail doesn’t mean you’ll encounter it immediately upon joining. In some games, you need to dive deeper to see those elements, so it’s not misleading.


Edit: (1/6/2025)

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What “reduce” exposure means:

a week prior:

after:

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In my opinion it’s best to simply use an emoji if possible, like [:dog:] for a new pets feature or [:hammer:] for maintenance or a new level editor. This shows that there’s a new update without pushing the title out of view. Then, put something in the game itself that explains the update. Something as simple as an update log will work fine.

Emoji is limited though, so if that’s not possible, put it after the title.

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Can this algorithm be more specific as to what is reducing exposure on a experience?

I work for FPE:S Remastered, a sequel / remastered version of another experience, FPE:S Legacy. As the experience’s name implies, it is based on a popular animation short “Basics In Behavior” (otherwise known as FPE.)

Our experience for some reason has gotten reduced exposure since Christmas began, we have went as far as to change the experience’s title, thumbnails, description, and recently moved FPE:S Legacy under the same group that holds FPE:S Remastered.

We came into the conclusion that there is another experience that is based on the same series our experience is from, called “FPE:VVED”. This game has blown up in popularity ever since our game got flagged for “reduced exposure” (shadowbanned) from the search page, as now when attempting to search for our game, (FPE:S), this experience appears as the first result.

Also should be noted, that the creation date for this other game, is early 2023. The animation that both of our games are based on, was released in march of 2024. The owner of this experience has another identical experience that was recently created, and copied that experience, onto another much older experience, which may be what is causing the algorithm to now give them so much attention/could be what is making the algorithm think we copied them, when in reality is the other way around.

I would really like to have a private conversation with a Roblox staff member to revert this “shadowban” on our experience, or at least work out what is causing it, as we’ve tried everything we could, and our player counts are suffering because of it.

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What would really help reduce exposure to low quality games, would be to factor in the visits-to-favorites ratio. I see some games with over 100 million visits but less than 100 thousand favorites. These are obviously botted games that shouldn’t be anywhere near the top charts on the platform, because they are keeping actual good games from reaching their pinnacle. The like/dislike ratio means nothing anymore.

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Hi,

We just released our new game, Knife Fight. Reading this update, we should be prioritized because we are a high quality game that offers a unique individual experience. As far as I’m aware of, in our creator manager there’s no flags that say that we have reduced exposure because of best practices. I’d love some more information on why we are currently being shown under hundreds of copy paste games/thumbnails with little to no players.

When players search Knife Fight, I feel that Roblox should be showing Knife Fight as one of the first, if not the first search. I’m unsure if it was this discoverability update that created this issue, but my team and I would appreciate more information regardless.


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high-quality games are doomed. my only word.
it’s just a flood of low quality ai generated games and it seems HORRIBLE. i don’t even find a good game on the charts thingy. don’t use it.

why there are also sprunki and furry and low-quality games. they also seem to add repetitive methods to make their games featured
IT DOES NOT EVEN MATCH WITH WHAT YOU ARE SEARCHING!

I’m now getting a fear of low-quality games. Blame this update for introducing even more low-quality games.

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:warning:

Hey, sorry for being impatient, but is anyone actually looking into this issue? Or did the staff just decide that the experiences of people complaining deserve a 100% reduction in exposure?

Please clarify, I am feeling UNHEARD!

I remember the updates trying to “increase” exposure to new games like giving them more chances to jump into the algorithm, allowing users to see new content, plus the sorts like Today’s Pick, Featured, and what not; but then this comes along and ruins everything. Honestly when I read this post for the first time, I was like: “You will see how I will fall into this thing!” Sure I did…

However, the algorithm confused me when it boosted my experience from the low 200s to 900s after such update. I thought, well Roblox is hiding other games and showing mine, (ironic indeed). Stats themselves didn’t change in my experience since new players do struggle in my experience which I am working on to hopefully fix; but the algorithm dropped my experience some days after with this reduction of exposure feature, currently reaching the low 30s sometimes.


:red_circle: Did the users complaining in this post about their Experience receiving low exposure, deserved it? Is the algorithm shadow-banning Experiences with one single low stat? Is the algorithm failing to categorize Experiences for low exposure?

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Hello, can we get clarification on when exactly experiences are reclassified to remove the reduced exposure? Or at least some specifics on what exactly we need to change?

My game has been severely impacted by this for about 2-3 weeks now. We’ve changed thumbnails, icon and title to original ones, but the message on the creator dashboard remains there, and the game’s players continue to go down. The game can no longer be found on search.

Contacting Roblox support has been utterly useless and we were told that they cannot help with this.

Universe ID: 6026405541

@starrrydays @DevEngagementTeam

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This update title was basically A COVER UP TO SCREW EVERYONE.

Wow great, less free robux games thats 1 point. EVERYTHING ELSE has ruined any non trend without PHENOMIAL stats. Yeah this is just for more brain rot.

Also it should be a simple fix: eliminate games with low visits or 0 players from searchh, but these lazy staff don’t think will add it till at least 2027…

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For the record, Ive replaced all thumbnzils with original and very relevant art and even went so far as to change the name of my game from Escape Room Adventures to Escape Chronicles in case Roblox felt it wasnt ‘Escape-roomy’ enough. I finely combed my metadata to accurately reflect my game.

To no avail. In fact, the game dropped further to about 70 players daily, probably because of the title change. And the reduced exposure flag remains.

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That is a very harmful “simple fix” that will hurt any new game on the planet as well as small games the algorithm already neglects on purpose. Not the solution at all.

@Roblox Are seriously neglecting developers over many issues at the moment and I am extremely dissapointed and feel like most developers are entirely being ignored.

Also see this critical bug falsely marked as fixed that is plaguing the QUALITY OF GAMES: Blurry / compressed materials on the desktop web-launched client despite adequate hardware availability

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Bro it won’t harm anything? All it takes is one sponsor run to get over like 1k visits. They could remove games with under 1k visits from search and 0 active.

But your right, they don’t care. Seems its neglecting this post/ 1000% ignored.

That is a very ignorant attitude and is very harmful to small developers. Your proposal will ensure any game that has low visits even once is killed. High visits != success, nor does low visits = poor quality. New games, small games, a trough after a seasonal peak of player activity, etc.