Hello people,
Me and a friend are working on a game with a fairly big city map. Me and him were discussing on what lighting to use and we had different opinions on what lighting to use. We both want it to be playable on lower end devices as well so everyone can enjoy (This includes mobile devices).
I want to use ShadowMap but I feel like it will heavily impact performance on lower end devices. We both don’t want to use compatibility just because we both find it to look awful. This leaves Voxel lighting the last option. Voxel lighting looks pretty decent and is fairly performance friendly.
I just want to know any tips on making Voxel lighting look better.
(E.g better shadows/color correction etc.)
Thank you for spending your time reading this.