Improving Voxel lighting

Hello people,
Me and a friend are working on a game with a fairly big city map. Me and him were discussing on what lighting to use and we had different opinions on what lighting to use. We both want it to be playable on lower end devices as well so everyone can enjoy (This includes mobile devices).

I want to use ShadowMap but I feel like it will heavily impact performance on lower end devices. We both don’t want to use compatibility just because we both find it to look awful. This leaves Voxel lighting the last option. Voxel lighting looks pretty decent and is fairly performance friendly.

I just want to know any tips on making Voxel lighting look better.
(E.g better shadows/color correction etc.)

Thank you for spending your time reading this. :slightly_smiling_face:

2 Likes

Using sun rays and the new atmospheric lighting system can both work with Voxel lighting. A little bit of both can make your game look a lot more realistic, while not taking too much performance away!

if players have strong devices you can choose whatever you like

Shadow map should automatically revert to Voxel on lower graphics setting so you should be able to use shadow map in any case.