In a multi-place game, how would I easily update a script across all games?

I’m not the best at explaining what I’m doing so here goes.

I’m making an FPS and attempting to integrate multi-place support into it. I have a main menu, and 3 main locations players can choose to spawn into.

Essentially, I want to make it so that if I (example) add a weapon for all players to have, I wont have to open all 3 places, insert said item and save. This also goes for script patches (since my game has a lot of scripts and systems) and etc etc.

I’m not sure how I can go around with this, so, yeah. I’ll ask here in case people have done this before, thanks.

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DataStores can save changes between every place in your game. If you’re asking if you can make changes in Studio to one place and have the changes apply to the other places then I don’t know if that’s possible.

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I meant rather in studio, as the hassle of adding a new gun to 3 separate places is a bit too much.

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I have dealt with this issue before. ROBLOX would recommend you to use packages. However, I found that they are pretty much pointless because you have to open every place to publish changes anyway.
The method I used was simply uploading the framework of my game (containing all important scripts and stuff) as a model. I used InsertService to load the model in when the server starts.

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This seems like the most optimal solution, thanks.

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