In Animation Editor, my Motor6Ds have a weird offset

Still having issues with the animation editor - For some reason, my weapon rig’s animation nodes have a giant offset, anyone know whats going on?

Video: Streamable

Repo:
repo anim bu.rbxl (234.4 KB)

The issue seems to do with the welds being created via a script, since when I weld it manually, everything works fine

Using weldConstraints fixed the issue, but my Motor6Ds are still broken

Nevermind, ill just result to rigging my viewmodel manually, since thats the only thing that works
ROBLOX FIX YOUR ####, DAMN

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