In Depth Map Generation: Cliffs

Last week I made a cave generator, but this week I have prepared a cliff generator. I am going to try to mesh caves and cliffs together
Have a looksee!


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Bloxcraft 2016 with HD graphics? :o

Are those 4x4x4 cells?

There 15x15xHeight

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This looks great! I’m wondering what kind of stuff you used to create this. Am I right to say that this is a 2D heightmap (only looking at the landscape, not the trees). I’m assuming you’ve used math.noise for this. What are you using to generate those ‘plains’? Or are you using a lot of noise sets to ‘first’ place the cliffs and then place the ‘non-cliff’ landscape?

I’d really like if you could give a small overview of the algorithm you’ve used. Thanks! It looks great!

I remember when old minecraft terrain generation had these

These are actually great for world gens. These borders/ walls gives you a sense of where you are, a chance to optimize or plan paths, and gives a spark to exploration. Instead of walking across a tundran field to find some new area or biome, one could be right around one of these many corners.

It’s really good- it really fleshes worlds out :smiley:

@jobro13 I will confirm it is a 2D_Heightmap, and yes, it is noise. The secret though is, well, a secret. Sorry!

The plains seem to be a sine or a cos function from the looks of it

I agree! Unfortunately that’s not right though.