In-Experience Creation of Packages [Disabled]

This is awesome! Very excited to see what people are gonna make using this new feature.

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This is pretty cool! Iā€™ve never said ā€œI wish I could upload this into my inventoryā€, but I can see how it will be very useful.

However, I wish the UI were animated because right now it just kinda appears, I also think the ā€œupload ingameā€ text is a bit large. Maybe an icon that you can just hover over would do better?
image

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hi @Life_Blox private assets are ones that limit who has access to use them. Currently, these are considered private assets: packages, most of audio, and video assets.

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hi @MagmaBurnsV the creator cannot control the camera view and what it captures for the thumbnail that shows up in the Submit Package dialog.

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While I can see this as being useful for building games and overall asset creation, I canā€™t see how well this could work for most Avatar Items. Are there any plans for allowing players to edit or even create UGC items in experience? (I.e. Recolor or retexture of items)

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What if Tags were implemented with this?

Because Packages can get imported Back Into Experiences,

then why not have a Tag on the Package ID that lets you ONLY import the package back into that Specific Experience.

So developers could have it so that people can build something in their experience,

but only things built in that experience can be imported back in.

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Will this API have to be enabled on the permissions page of a game, like with the create place API, in order to work?

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Does this have anything to do with why saving assets to Roblox from Studio isnā€™t working right now?

EDIT: Itā€™s working now, nvm

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Hey, when we do roll it back out, you wonā€™t need to enable any permissions. Just integrate with the API in your server script and you should be good to go.

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I like the concept, but I despise the asset workflow. You canā€™t delete your own UGC unless you purposefully make it break the community standards. Except for places.

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All assets should be able to be deleted, except paid ones.

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Exactly. I donā€™t understand why Roblox doesnā€™t let us delete our own free/private assets though. Itā€™s probably in the API somewhereā€¦

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You can archive decals, meshparts, and audio, which is Robloxā€™s way of letting you ā€œdeleteā€ stuff, with the option of restoring it later if you change your mind.

For models and animations, you can just overwrite them. When I want to ā€œdeleteā€ a model I just overwrite it with a 1x1x1 part. Itā€™s not the most ideal way of removing an asset from the platform, but itā€™s the best workaround for now.

Itā€™s annoying that thereā€™s absolutely no way to archive clothing though.

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That somewhat will suffice. But sometimes I will get moderated for an archived asset.

That does not replace the model. Iā€™ve actually found some cool things on the DevForum that were overwritten by parts, and I just loaded an earlier version of the asset.

I think Roblox thinks that putting it offsale suffices.

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Thisā€¦ shouldnā€™t be happening. I donā€™t really know what to say about that. Archiving is supposed to be the proper way to remove assets from the platform.

When you archive a Decal or MeshPart, make sure all of its internal assets (ā€œImageā€ and ā€œMeshā€ assets) get archived as well. This process is automatic, but Iā€™ve had cases in the past where it doesnā€™t work and I have to restore and re-archive the Decal/MeshPart again. Also make sure that the asset names arenā€™t anything that you could be moderated for.

Maybe thatā€™s why youā€™re getting moderated, or perhaps archiving just doesnā€™t mean anything anymore, who knows.

Doesnā€™t taking a model offsale prevent anyone from downloading it, unless they already own the item in their inventory?

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It doesnā€™t really remove it. Thereā€™s a reason why people have reported there being moderation actions taken on archives. Roblox canā€™t just let people hide the asset from the platform, right? Otherwise, weā€™d have a lot of archived inappropriate images that can be restored temporarily and immediately put back into archives.

The model was on sale, just was reuploaded with a part. I wonder why they would do that.

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Iā€™m sorry to burst your bubble, but the reality is that the vast majority of Roblox users does not care about graphics quality.

The fact that Roblox can run on basically any device is one of the reasons for itā€™s success.

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Thanks for the response. Please do consider making this API require a checkbox even if its checked by default because this feature seems like it could be abused if someone has a backdoor, scripting access in a game, or a developer has really poor security design with remote events (client chooses what is uploaded for example)

Also, the test place currently has a saved but not published error in the publishing script that prevents it from working in studio:

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Hey, does roblox have any plan for you to load assets from the toolbox to your game?

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