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What do you want to achieve? Get accessory’s in game name from id.
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What is the issue? Accessory catalog name is different from the actual in game accessory name.
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What solutions have you tried so far? I loaded the accessory using its id to grab its name, but I’m worried this solution can introduce lag. MarketPlaceService:GetProductInfo gives me the catalog name, which is not helpful because I need to use the name to find the accessory in a character.
For context, I’m making a gui that finds accessories a player is wearing and let’s them delete it. I’m using the id in hopes I can access the name and catalog image. But catalog name from id doesn’t always match up with in game accessory, like UGC accessories
Replicated.RemoveAccessory.OnServerEvent:Connect(function(plr, id)
local character = plr.Character:GetChildren()
local name
for _,Item in pairs(InsertService:LoadAsset(id):GetChildren()) do
if Item:IsA("Accessory") then
name = Item.Name
Item:Destroy()
end
end
for i, v in pairs(character) do
if v:IsA("Accessory") then
if v.Name == name then
v:Destroy()
end
end
end
end)