I believe there is a module script with a lot of asset ids, you can just edit it so that rather than having a prewritten library of items it uses AvatarEditorService to fetch and write items into the module script.
Yep, I looked through and it’s called CatalogData. The problem is that CatalogData feeds into a module called CatalogList. CatalogList has methods that search CatalogData and update itself according to what another module, called AvatarEditorClient, tells it to do.
Modifying this CatalogList module is the tricky part. It has to use AvatarEditorService’s methods, rather than working off a predefined table of catalog JSON data from CatalogData.
Probably, have not really read into the new guidelines. I’m guessing Roblox wanted to prompt a purchase request every time a user viewed an item in the marketplace? I think it would be a simple change to make. It would be very annoying to the user though.
Hello, it is possible to change Avatar Editor v2 to normal UI (like avatar editor v1) because the new Roblox CoreGUI makes the avatar editor button blocked and there are also those who can’t access it because it’s blocked
Hate to revive a super dead thread, but worth to ask as it’s giving my players a lot of headache. @0_1195 will you ever make support for modern GUI/TopbarPlus v3? I’m not quite sure how to convert it over myself, since I’ve never worked with TopbarPlus before and the Editor seems to have its own code for it that I’m not sure how to work with.
I updated the place to use v3. The Github is archived so I am not updating that. Should probably update the model, too.
If you want to do it yourself, StarterPlayerScripts.LocalScript:23
Just replace the TopbarPlus v2 modules with the new v3. The module is called Icon.
Replace the relevant code.