I think what he means is that simply by using the Avatar editor it saves whatever you’re wearing and when you load in, if you have changed your Avatar on Roblox, you have to go into the Avatar editor and hit the reset button to update your avatar in game to their current Roblox character. Even if you’re not using an avatar editor outfit. It happens to me in my game as well.
I would like to use my own Icon to open the avatar editor, and change the position as well, where can I find the settings for it?
You can change it in the LocalScript.
The plugin is posting errors when updating database.
07:22:43.941 Requested module experienced an error while loading - Edit
07:22:43.942 Stack Begin - Studio
07:22:43.942 Script ‘cloud_7141713563.AvatarEditorPlugin.AvatarEditorPlugin’, Line 449 - function startUpdating - Studio
07:22:43.942 Script ‘cloud_7141713563.AvatarEditorPlugin.AvatarEditorPlugin’, Line 770 - Studio
07:22:43.942 Stack End - Studio
Any help?
The error occurred when the plugin tried to require AvatarEditor.Shared.CatalogData
.
Did you touch the StringValues
under AvatarEditor.Shared.CatalogData
? Try deleting them and re-inserting them.
Ah, that fixed it thanks. Turns out I was just missing the ] bracket to close my last addition.
Hey @0_1195 ! Avid user of this plugin here.
Now that Layered Clothing has finally been released to the public catalog, will the plugin change to account for this? It’d be wonderful to have, since I know I really want to be able to use Layered items in my games, but ID importers can’t handle them at the moment.
I’m pretty sure Layered Clothing only exists within Studio beta right now, despite the full release on the catalog, but as soon as that changes and we get access to the no-doubt finicky engine mechanics for them, would you consider adding them to the plugin?
Definitely. The clothing tab was looking bare with 2 categories. As Roblox starts adding more layered clothing categories, the clothing tab might start looking a bit crowded. Might need a redesign of the UI.
Hopefully it will not be too difficult to implement. I’ll see if I can update it within a week or so.
Might wanna do it the way Roblox seems to be doing it. Breaking Clothing down into Layered and Classic, then breaking those down into their specifics.
Thanks a ton though! Hope it’s not too hard to work it in, because it seems a bit rough right now.
There is a bug when I go into the wearing category, none of the hats I am wearing show up which makes me unable to remove them.
will you be making a V3 now that 3D outfits are now released
and i just wanna say i love this Avatar Editor it’s the best.
I hope to hear from you soon.
I would like to support layered clothing at some point but layered clothing is implemented completely differently from regular accessories.
V2 is not getting layered clothing support. The UI was not designed to handle this many categories. The back-end is kind of a mess, too.
Not sure about a V3 though.
Will this ever get UGC support ?
Not gonna lie, it’s really tedious to add over 25K+ UGC by hand…
You can modify it to work with AvatarEditorService.
Is there a way to add all new items from the catalog into it without manually adding them all? Like it’s only roblox owned items currently.
Not really. Last time I checked, Roblox has limits in place preventing people from scraping the catalog.
There have been tens of thousands of new UGC items since I last updated the catalog data. There is no good method of scraping the catalog without missing some items.
There are many popular avatar editor games. I don’t think they are manually adding everything. So thought I’d check with you to see if you knew. I really like this, just gotta figure that part out for myself! I use merchboothcatalog from roblox but it’s only my items and it’s not as organized as this is
I just tested scraping the catalog and the 1000 item limit is still in place.
They are probably using AvatarEditorService.
They say it left beta but some of its methods are not enabled. I do not know if you had to be in the beta to have access to these methods or if the beta is still open.
If not AvatarEditorService then maybe some other place has a complete database on catalog assets.
Is there a way to upload multiple asset IDs at once? I have 60+ items I’d like to insert into the Avatar Editor.
Also, if we’re using the Avatar editor in multiple games within a universe, do we have to insert the assest IDs into each game?
Thanks — amazing job creating this!
Looking back onto this now: I wonder if someone updated this resource. It would really help if it manages to get layered clothing to work.
Not a single tutorial on how to make this manually. Bah. Cheers, I guess