I’m just getting into the shopping part now, so I’m pretty new to the subject.
I intend to allow players to buy in-game coins.
For that, I think I should use Developer Products – In‑Game Purchases
But I ask if there is a way to activate some testing mode for this, avoiding real purchases?
Don’t worry, it will be a test purchase, no currency will be lost.
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If you purchase the developer product inside of the studio test mode it does not charge u (it also says this when u purchase it in-game).
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So, as I understand it, Developer Products – In‑Game Purchases is already in test mode if run inside Studio.
Does this mean that if this is executed inside Roblox Player, then it will be a real transaction?
That’s it?
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Yes. If you do it in a real game server then it will be a real transaction.
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