Hello! I’m creating an in-game social media platform called Birdy. I’ve only been working on it for 6 days, needless to say it’s still in early development. I’d appreciate any suggestions and feedback. It’s all helpful.
Features I plan on adding:
Likes
Replies
Player profile
Blocking
Different post feeds
○ Trending – Posts would be sorted by most liked
○ Recents – Posts would be sorted by recently posted
The only concern I have so far is the potential for lag, currently I’m storing each post in Replicated Storage, and I plan on adding a comment feature. I’m limiting each player to one post per minute and each post can only have a max of 5 comments. (This may not be enough?)
I’m usually a backend developer so creating and scripting UI has been an interesting challenge for me.
This in-game social media platform looks EXTREMELY GOOD AND COOL! Awesome job on creating it! When do you think you’ll be done with it? Will it be used in anything? Will there be any moderation for this?
This looks cool! A couple of things I would change:
When you got to post, the textbox that you type in, the text goes partly over the side of it on the left of it.
There is so much open space where you can post! Expand the text button downward and please please enable TextWrap for the textbox lol.
Also where you post (ik Ive talked about this area a lot lol) Where I assume the users pfp (profile picture or just profile image) will be, its really close to the textbox, so some spacing might help.
Other than that it looks great! Cant wait to see what it becomes
This is going to be used in a passion project that I’m working on. An open world crime based game somewhat inspired by GTA: San Andreas. The inspiration for the phone/app itself was from the game Life Together. I wanted to become more familiar with frontend coding/UI before I try to create my own version of their more complex “SnapBlox” app. As for moderation, the app is using Roblox’s text filtering service, and each player will have the ability to block other users.
The text spilling over the left side of the textbox seems to be due to a quirk when using UICorners. I’ll think about adding a frame behind it to create the illusion of a larger textbox.
TextWrapped is enabled in the textbox but it seems like when you’re actively typing the text isn’t wrapped. However, once you click out of it the text is wrapped. Maybe this is a limitation of Roblox? Any ideas?