I’m not sure if this is a bug or my lack of knowledge, but for some reason, I can’t get in-game solid modeling to work.
I took the example script from Solid Modeling | Documentation - Roblox Creator Hub, and I put it in ServerScriptService.
wait(10) --Let the game load. I know there are better methods of doing this.
local part = workspace.Part123
local otherParts = {workspace.Part1234}
local newUnion = part:SubtractAsync(otherParts)
print("e")
Upon running the game in studio, e is printed after 10 seconds but the subtract operation is not completed. I have no idea why this is happening, especially since this is just the example script from the wiki. Any idea whats going on?
Example of issue
example.rbxl (17.9 KB)