While working with Parallel Luau recently, I noticed that I can only have up to 3 parallel workers in-game, but 8 in Studio. In the past I could have 8 in-game.
I am unsure if this was intentional, but it drastically reduces the benefits of Parallel Luau, as you can see by the FPS difference in the following video:
afaik this is the timeline of events for the worker count.
A year ago: Server worker capped at 2, Client Capped at 8.
A few months ago: Mobile Clients decreased 8 → 2
Recently: Mobile Clients Increase 2 → 3. Desktop decrease 8 → 3
This is false. It was always capped at 8 for client and 2 for server. Now the client has reduced down to 3. It does not matter what cores/threads your CPU has.
I believe this post is talking about a cap on Server workers, however what does not make much sense is that there is the hard cap for Client workers is at 3 instead of the usual 8.