In need of advice

I’m in need of some advice and want to keep this simple. I’m setting up an anti-cheat system, but I’m unsure of the best direction to take.

The goal is to be able to detect whether a player is lagging, glitching, or hacking, and to log those events with the exact username, date, and time. I also want this system to work across all servers—especially if I decide to scale the game and allow more players per server.

I was considering integrating it with a third-party app

The main question I need advice on is:
Would using a third party app be a better solution than building my own website for this functionality to see all the logs ect to narrow it down to make a decision if i was not active on roblox during that day or night.

If this is in the wrong catagory im sorry i was not sure where to put it in since its a little bit of both
studio and cloud i assume

I don’t think this is the way to do it. For something like this you would create your own API and then send the reports from your game via your API. Not sure where the Roblox Cloud API would come into play.