In Need of Feedback / Suggestions w/ Lighting

Hello!

Currently looking for some feedback and perhaps critique on the current lighting for my game. I believe Lighting will be very important for the genre of game I’m currently working on.

The game’s Genre would be the Zombie / Survival / Survive the Night type. I want the overall brightness to be quite low, that way players are encouraged to use their Torch to see where they’re going. This is an important mechanic to me because when a player is using their torch, zombies will have a larger aggro distance making it risky to travel in the light.

This game also relies heavily on a Warmth mechanic. So I’m also trying to make the atmosphere appear chilly.

I’m struggling finding a balance between too bright where the torch becomes redundant, and too dark where the rest of the map quality looks poor.

Screenshots In-Game

Image 1
Image 2
Image 3
In-Game Gif
In-Game Gif 2

Current Lighting Properties

Lighting Properties
Bloom Properties
Color Correction Properties
Sun Rays Properties

Here’s the game if you want to just see it for yourself.
The Game

I appreciate all feedback. Sometimes I find myself overthinking whether what I’ve done looks good or not, and that’s why I find feedback of others important.

Looking forward to replies :slight_smile:

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Hey! This does look really good, but I have a few suggestions:

  • Try making the fog farther out so it doesn’t look really green far out.
  • Also try making the ambient the slightest brighter, or make it a dark green to match fog.
    Hope this helps! :slight_smile:
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The game concept is really good, and the lighting was fixed once I joined, so nice job!

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@PinnieRBX Thanks for the suggestions! I’ll extend the fog range a bit so a bit more of the map is visible. Also, in a recent update I made the fog a light blue color to match a ‘cold environment’. It made more sense!

@shu1ls Thanks Mason, I’m assuming by fixed you meant changed fog color from green to blue haha.

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