In need of game feedback and how can I improve it

Hey,

I recently published a game named :apple: Falling Fruits and I need feedback on the game and how I can improve it/how can I make it grow with spending almost no robux.
I also published videos on tiktok, youtube, youtube shorts about the game and its trailer (blushney on all platforms)

I’m planning a lot of things for the game!

(give your feedbacks here)

Any feedback is welcomed (even ā€œbadā€ ones) :smiley:

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hi, so before you take any of my advice i’ve never had a popular game and i probably won’t ever, but there are some things that stick out.

Seeing that you are already trying to get the game out there, some things must be addressed immediately:

The game only has one thumbnail and it’s stretched and in low resolution. I recommend having at least 2 with them being high quality. (You can use Canva to expand any screenshots of the game you have)

The game has a moderated icon, so players won’t find it easily and will be more likely to ignore it in the algorithm.

Okay i’ll get to the actual game though!!!

The game itself has a nice aesthetic, I see you’re going for the brainrot genre.

The game is far too easy, even for little kids. Slightly expand the fruit hitbox without increasing the size of the fruit and that should be good.

I’d make it so a player has a limited amount of lives rather than infinite (that they can pay robux to revive back / buy a gamepass for infinite lives)

rounds last too long, a generous 6-7 minutes would be best.

sometimes, fruit gets stuck and permenantly blocks paths / lags the game. I suggest simply using AddItem on them in DebrisService when spawning fruits.

Jumping is a core mechanic of roblox, to remove jumping you’d need to substitute it with another control (E.G. doors adds crouching instead of jumping). If you don’t plan on adding some other movement, I suggest adding a weaker jump back into the game.

daily rewards in your game are a bit confusing, I didn’t know why i couldn’t claim during a game. Also, timed rewards stay at 1 second for some reason, it’s an easy fix however
image

As for the wheel, I don’t mean to be a party pooper but if you’re going to sell a paid random item without any given chances (while also not stating it in your questionnaire) you’re breaking roblox’s tos. Sure, you won’t get banned when the game is niche, but if you do ever pop off you would need to change it immediately.

image
(no chances shown)

As for the lobby, there is no lobby. I recommend simply having NPCs as stands to the shops that already have GUIs on your screen. Or even a group reward to get people to join your group.

Now, some suggestions might’ve seemed like no-brainers, I just mentioned them because you stated you’re trying to get your game out there. That’s all from me, good luck on development.

Hey, I want to thanks you for the HUGE Paragraph and how detailed it is!

I was planning on doing more quality thumbnails without spending anything as I’m VERY low on budget! (I’ll probably try canva)

Talking for the icon, I don’t think it’s moderated as it’s displaying great for me and my friends.

ā€œI’d make it so a player has a limited amount of lives rather than infinite (that they can pay robux to revive back / buy a gamepass for infinite lives)ā€ I was planning to do that but wanted to see how the game logic would go like it is as of right now but I’ll probably do a system like this!

ā€œrounds last too long, a generous 6-7 minutes would be best.ā€ Will modify this.

I didn’t know about DebrisService until now and will try to master it for this game/future games.

ā€œJumping is a core mechanic of roblox, to remove jumping you’d need to substitute it with another control (E.G. doors adds crouching instead of jumping). If you don’t plan on adding some other movement, I suggest adding a weaker jump back into the game.ā€, I’ll see what’s the best fitting and test different things (weak jump might be the way to go).

ā€œdaily rewards in your game are a bit confusingā€, going to make it more easier to understand and going to fix the overall bugs that I’ve noticed.

As for the wheel, they’re all the same chances, going to a label precising this! (thanks for the reminder!!)

ā€œAs for the lobby, there is no lobbyā€, Was going to make one but had no ideas. You gave me ideas for the lobby!!

anyways, thanks you so much for detailing everything and taking your time :smiley: :smiley:

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image
this is the icon by the way

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thanks for taking my words into consideration, i wish you the best for your game since its a unique idea that could definitely blow up.

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Hey, I got a last question, I’ve been thinking a lot about doing scripting commissions for irl money by doing tasks but I still don’t know, can you recommend me/tell me a little bit about the commissions world? (like what is recommended for payments, how can I not get scammed…) or if you have any video that could help me out

so right off the bat i unfortunately don’t know any videos, but there are bound to be some dev forums posts already about your question. Second, I heavily recommend you take jobs from the Talent Hub, if you weren’t already aware about it. Simply make your profile and your skills and wait until your profile gets verified.

The thing is you’ll most likely have to go look for postings yourself rather than being messaged, but it shouldnt be a problem. When you end up getting a position, unless they pay you right away (which is 9/10 not the case) you should not work in their own game.

Also, when making module functions for other people, make sure to specify the type of variable it’s receiving. If you don’t, it won’t be a big deal, but it’s to ensure satisfactory results.

Ex:


if you’re not familiar with assigning types, it may look scary but the actual variable is on the left and the type is on the right, separated by a colon. (it wont affect your code in any way) When running module functions from other scripts it’ll be MANY times easier for the consumer to use your code. Types are also automatically listed after putting the colon, so no memorizing 300 keywords.

Like mentioned before, don’t do any work directly in their game without pay first, you are bound to get scammed. If they insist on paying out afterwards, you need to request any assets that are required for the system they want you to make (E.G. rock meshes and a pickaxe for a mining system) and go into a dummy game to create the system. Then, showcase them your work (NOT BY PLACING IT IN THEIR GAME) and request pay before giving them the asset. Communicate with your client to ensure your system works in their game before they give you a negative review.

As a small time developer, you should base your pricing very generously, even if you think your skill is expert-level. I’d put your skill level a little above mine, and I’d say your work is worth about 500 robux every hour. Before working for anyone, ask what they want completed and determine how long it’ll take you, then state your price accordingly. Most of the time, however, job postings are be very generous for requests you can do in about an hour, so don’t downgrade your price and let them tell you how much they’ll pay haha.

The good thing about the Talent Hub aforementioned is that you need to be verified in order to take/post jobs, so there is minimal risk for scammers. If the consumer sounds like a child or speaks broken english, I don’t recommend you take the job unless they pay you right away.

Thanks you so much for taking your time to help some random guy on the internet! Anyways, I’ll try doing commissions and will always remember about your words. (also thanks for the Var types as I’ve seen it sometimes but never knew what it did!!!)

If I succeed into the ā€œcommissionā€ world, I’ll let you know!

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great!

no problem, I forgot some important things if I don’t relay them onto other people; so it benefits me too!!

definitely let me know if you get into it.

TWO THINGS I FORGOT TO MENTION:

  1. read into OOP (just search OOP roblox)

  2. if you’re working full time for a published game, make sure to ask for game commission rather than one time payments

Will do! Have a nice day/night!

  1. I’ll try to see and learn about OOP
  2. Will do!

By the way, do you have any good payment method for people that are 17? (not paypal as it’s 18+)

And if I find a task/game hard but can probably do it, should I do it and that if I fail in doing so, I’ll just tell them to not pay me anything and try another task or just do what I’m mostly able to do?

hmm so this is definitely debatable. i’d say it’s on a spectrum, if you are 80% sure you can do it let them know beforehand that it might not be satisfactory and turn down the price.
anywhere below 60% sure you should drop the task.

If you don’t want to be paid in robux, you might as well use CashApp, I’m personally not familiar with CashApp but I’m pretty sure you don’t need a physical card in order to receive money. Regardless, you can order a physical card for free if you’re 13+ (which you are.

This will make it a bit difficult to get job postings though, as most people are just like me and you and most likely won’t have CashApp. Whatever fits you best though, if it’s a large project I suggest taking CashApp since Roblox will take 70% of all payments.

That reminds me, the Talent Hub doesn’t have any built in way to pay someone in full with robux, you’ll have to create a gamepass or asset the person can buy.

Cashapp is banned in my country I’m pretty sure (France)

In that case, you may have to use Apple Pay or Wise. Apple Pay does severely limit you, but I’m pretty sure Wise can be used in most countries and can be transferred to Google Pay.

Alright, Thanks you so much once again!

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