Version: v2.5.0
Ben the Banana’s Boisterous Banana Bonanza
- The one and only Ben the Banana is back with his family to host the world’s greatest party, the Banana Bonanza!
- The police are on high alert after reports of said bonanzas taking place during many robberies all over the city.
- Sources suggest these banana themed crews have setup “Banana Stations” in some of their robberies, using stolen items to fuel them and construct the elusive Super Banana…
- The thieves have been defending these Super Bananas vigorously, depositing them as soon as they’re created while the cameras have been lasering thieves down to confiscate them.
- Every 2 rounds is a Banana Bonanza where Banana Stations will be set up in the map (otherwise it’s just a normal round)
- The thieves deposit their currently held items into the Banana Stations to fuel them
- When at 100%, the station will form a Super Banana
- Thieves must pick up the Super Banana and take it to an entrance to deposit, while avoiding cameras who can steal it by lasering the carrier
- The thieves must work together to bring the Super Banana to safety as the carrier is slowed down when there are more people in the server
- Whichever team captures the Super Banana is awarded Banana Bucks (everybody on the team)
- Banana Bucks can be spent and viewed at the Banana Family shop set up in the lobby, near The Club
- The thief event shop sells 2 characters:
- Ben the Banana
- Chloe the Coconut (NEW)
- The camera event shop sells 1 character:
- Banana (NEW)
General
- Fixed the chat’s colon character being in the wrong place in messages
- Added a new IPS2 content creator, Greeism
Lobby
- Added new crimes to the end results cutscene
Shops
- The randomizer no longer picks default rarity thieves if you have at least 5 applicable non-Default thieves
- Switching equipped thieves now fully resets the display’s appearance before loading
- Added 5 new large tier laser modules to the Black Market
- Toxic (gradient)
- Green Focus (gradient)
- Cyan Focus (gradient)
- Buzzy Bee (pattern)
- Monochrome (pattern)
Maps
- School
- Fixed NPCs spawning inside various objects
- Fixed some small building issues
- Added out of bounds clipping to an area in Bank
- Fixed an out of bounds clip in Mansion
Round
- Implemented a new property/modifier system to allow for robust passive modifiers to be applied to characters dynamically
- Further optimized the map loading process to cut back on network lag while entering rounds
- If you have more issues with this, please message me (Crystalflame)
- Toggle abilities being reset now correctly updates the HUD’s ability thumbnail
- Dropped moneybags now fall to the floor when spawning
- The ability cooldown UI now displays the tenths place
- Improved the thief map escape/exit scene
Thieves
- Reworked Ben the Banana
- Now can hold the ability down to spawn 3 different tiers of bananas
- Tier 1 bananas fling you in a random direction (same as now)
- Tier 2 bananas fling you upwards
- Tier 3 bananas fling you in the direction you are facing
- Each tier of banana has a distinct visual appearance
- Spawning a higher tier banana results in a longer cooldown (15, 25, then 35)
- The velocity applied to characters is more consistent in general now
- Improved the visuals of placed golden skin bananas
- Now can hold the ability down to spawn 3 different tiers of bananas
- Updated Dibs
- Ability income is now counted as dirty cash
- Fixed the sound effect not playing
- Using Celebi’s ability without protecting other teammates now results in a shield duration of 6 seconds
- If at least one teammate is protected, Celebi’s shield duration will remain 8 seconds
- The shield duration on teammates is still 10 seconds
- Executive’s meeting income is now counted as dirty cash (for both the Executive and the attendee)
- Ironclad now properly gets an ability cooldown when dying while using his ability
- When an object is being held, the item UI will display information about it
- Removed Payday’s jump power increase (from 60 to 50 jump power)
Cameras
- Updated Incinerator
- The fire now only starts applying damage after 0.5 seconds of existing
- The fire now lasts for 12 seconds (from 15)
- Updated Roadblock
- Thieves removing barriers now takes 2.5 seconds (from 1.5)
- The maximum barrier length is now 30 studs (from 25)
- Updated Firefly
- During the darkness, thieves now get a front facing light (like a flashlight) in addition to the small light they have now
- The darkness now lasts for 15 seconds with one Firefly and 10 seconds with two Fireflies (from a static 20)
- Exterminator’s poison gas now only starts applying damage after 0.5 seconds of existing
Known Issues
- Character clothing not loading
- Various NPCs missing some accessories
- Network lag when entering rounds (possibly fixed)