In Plain Sight 2 - v2.6 Changelogs

Version: v2.6.0


New Map

  • Added a completely new map, Restaurant
  • Developed by Xxshmeli8xX and 3210brian
  • Worth $48,000 on average
  • Medium sized map
  • New interactions

General

  • Notifications can now stack, displaying multiple at once
  • Made improvements to HAC

Lobby

  • The end results leaderboard now shows which character people were playing
  • Adjusted map loading to be less network intensive

Shops

  • Added 4 new large tier laser modules to the Black Market
    • Green Energy (gradient)
    • Royal (gradient)
    • Valentine (gradient)
    • Frost (gradient)

Maps

  • Optimized the number of NPCs in maps and improved the randomization of their spawning

Round

  • Fixed players sometimes being unable to fit into rounds

Thieves

  • King Midas’ money multiplier still applies if it ends while actively picking up an item
  • Thieves having invincibility no longer prevents the AFK system from downing them
  • Fixed round bonuses sometimes being affected by numerical floating point errors
  • The base reward for reviving a fellow thief is now $250 (from 150)
  • Picking up dropped moneybags is now counted as dirty cash
  • Corrected Private Brian and Bandit’s thumbnails
  • Reworked Scrooge
    • Now has a new ability, Made of Money
    • You have one heart but lose $100 instead of taking damage
    • If you have less than $100 when being damaged, you get downed
    • Every 1 weight in your bag adds a +1.75% money multiplier when stealing
    • The active ability fully deposits your loot anywhere (you need to fully hold down the ability first)
    • Cameras earn $50 when shooting Scrooge
    • Revised Scrooge’s appearance
  • Updated Doug
    • Now has a maximum time underground of 20 seconds (shows a timer UI)
    • The cooldown now depends on how long you were underground for
    • Fixed the animation sometimes glitching
    • Updated the ability icon
  • Updated Greenhorn
    • Fully holding down the ability allows you to remove all of your rocks instantly
    • The ability cooldown is now 0.7 seconds (from 1)
  • Heavily reduced region limitations of certain placement characters
    • Ben the Banana
    • Greenhorn
    • Limps

Cameras

  • Shooting a laser right before the fire rate cooldown ends will now buffer it and shoot as soon as possible afterwards
    • If you have ever spam-clicked and it felt super slow compared to other times, this will fix that
  • Camera players with FPS unlockers no longer start to experience increasing network lag throughout the round
  • The camera location markers no longer sink input on PC (you can fire while looking at them)
  • Silencer now makes quiet laser and location switching sounds (not fully silent, very quiet)

Known Issues

  • Various NPCs missing some accessories
  • Network lag when entering rounds
2 Likes

Version: v2.6.1


Lobby

  • The end results leaderboard now shows what skins people had equipped by tinting the character image

Maps

  • Fixed cameras being unable to interact with the Armory Door in Police Station
  • Fixed the Massive Diamond in Museum being difficult to pick up
  • Corrected collision meshes in Restaurant
    • Kitchen room window
    • Saucepans
  • Renamed items in Restaurant
    • Hexagon Sculpture → Triangle Sculpture
    • Dubloons → Doubloons

Thieves

  • Opening the Roblox menu now cancels hold activation abilities
  • Updated Scrooge
    • The active ability can now deposit when you have weight but no cash
    • Deadeye now properly does double damage

Known Issues

  • Various NPCs missing some accessories
  • Network lag when entering rounds
3 Likes

Version: v2.6.2


General

  • Happy Pride Month!
    • Added a new limited-time gamepass: Pride Laser Modules Pack (R$49)
    • The pack contains 11 pride flag themed Laser Modules (see the gamepass description for more info)
    • As before, the Pride Flag special item has a 100% spawn chance during the month
  • Changed gamepass and product prices
    • Triple Map Vote: R$149 → R$299
    • Rainbow Lasers: R$79 → R$99
    • More Missions: R$299 → R$499
    • Infamous: R$249 → R$399
    • Refresh Missions: R$29 → R$59

Lobby

  • The end results leaderboard now dims the usernames of players who left the game (credits to ishahanani2110)
  • Added a skip button to the end results thieves caught cutscene
  • Fixed the lobby UI sometimes showing in the tutorial
  • Further randomized the team picker

Maps

  • Clarified camera locations with repeating names in Restaurant with Left/Right (credits to TungstnDioxide)
  • Fixed NPCs sometimes not spawning on the bleachers in School
  • Refreshed the lighting in all of the maps

Round

  • Ben the Banana thief and Banana camera
    • The cooldowns for each tier are now 15, 20, and 25 respectively (from 15, 25, 35)
    • Added more funny sounds to placed bananas

Thieves

  • Updated Greenhorn
    • If a camera shoots a rock that is within 25 studs of your character, you get 1 second placement cooldowns for 3 seconds
    • Now has a normal placement cooldown of 0.2 seconds (from 0.7) when not currently tagged by a camera
    • Nearby rocks that cameras shoot at are visually tagged for the 3 second period
    • There is now a light grey highlight around all of your rocks through walls
  • Updated Dawnstar
    • Can now move burrows by using the ability again once 2 burrows have already been dug
    • Any new burrows will replace the oldest burrow (removes the old one)
    • Now gets squad support when the burrow is used, rather than a static bonus
  • Fixed the revive player highlights sometimes persisting into the lobby
  • Lazarius’ active ability now has a range of 10 studs (from 7)

Cameras

  • Fixed Incinerator’s fire and Exterminator’s gas bombs not dealing damage to thieves standing still

Known Issues

  • Various NPCs missing some accessories
  • Network lag when entering rounds
1 Like