In Plain Sight 2 - v2.8 Changelogs

Version: v2.8.0


New Map

  • Added a completely new map, Farm
  • Developed by Piratulus
  • Worth $55,000 on average
  • Small/medium sized map
  • Features animals you can pet
  • Grow plants for a profit

General

  • Added support for controllers and Xbox
  • Improved the input type detection

Lobby

  • Maps that are marked as new will have increased chances to show up in map voting
  • Added a setting to hide your camera lasers while playing as camera
  • Added credits to map contributors in the voting popup
  • Added map info to the end results leaderboard

Shops

  • Added credits to character contributors in the thief and camera shops

Maps

  • Updated map and NPC loading to make it slightly less network intensive
  • Fixed some maps having inconsistent entrance clipping
  • Restaurant
    • Increased the percentage of tables that have food on them
    • Brightened the Blue Moon room

Round

  • Fixed rounds ending too early when escaped thieves leave the game (thanks puppyten!)

Special Missions

  • You now vote for which special mission you want to play once the countdown reaches zero
  • Fixed the “Highlighted!” effect showing to lobby players during Anomalous rounds

Supply Runs

  • Fixed being able to use abilities while holding Energy Cells
  • Fixed using multiple Energy Cells on one item stack
  • Energy Cells can now be dropped manually

Thieves

  • Improved the positioning of the mobile ability button so that it doesn’t overlap with the jump button on some screens
  • The AFK timer warning now happens at 30 seconds and the down happens at 40 seconds (from 20 and 30, respectively)
  • The following abilities now count towards the “Abilities Used” statistic
    • Coconut Commute
    • One Last Rep
    • Blacksmith
    • Dig
  • Fixed Chloe the Coconut being able to jump while in her coconut
  • Fixed Chase’s highlight showing to lobby players
  • Sprint now has a visual effect when dashing

Cameras

  • Damage done by cameras not using their lasers will now show on the reticle UI
  • Fixed an edge case where camera hatches would be left open and busy
  • Corrected the positioning of Deadeye’s lightning bolt sound effects
  • Added a hitmarker sound when registering damage on a thief
  • Reworked Death Ray
    • Now has a new ability, Laser Beam
    • Holding down the ability charges a higher powered beam that pierces through all walls
    • Higher powered beams deal more damage and are wider, but have longer cooldowns

Known Issues

  • Network lag when entering rounds
6 Likes

Version: v2.8.1


Lobby

  • Fixed the skip cutscene button in the end results sometimes getting cut off
  • Added a setting to change the camera hitsound volume

Shops

  • Fixed some community contributors not being displayed in the shop inventories
  • Optimized the thief character preview loading

Maps

  • Fixed an issue where holdable objects that can be dropped behaved incorrectly
  • Added more player clipping to Police Station
  • Heavily optimized the map NPCs
  • Farm
    • Fixed the planters having flower items in them
    • Fixed certain items from being unstealable
    • Fixed some interactions becoming golden

Thieves

  • Updated the appearance of Gold, Emerald, and Ruby skin accessories to have a foil material
  • Fixed the mobile ability button positioning incorrectly in rare scenarios
  • Fixed Tony glitching out when picking up the Money Trap item in Farm
  • Fixed Greymane being highly inconsistent and healing incorrectly
  • Fixed holdable objects being deposited when the round ends
  • Improved appearance of stone NPCs from Medusa’s ability

Cameras

  • Death Ray
    • Now has ability cooldowns of 20, 28, and 36 for each tier respectively (from 15, 20, 25)
    • While charging the ability, firing lasers and switching locations are blocked
    • Fixed the ability’s laser beam not hitting players sometimes
  • Annihilator
    • The explosion is now more lenient by dealing more damage on average (still within the 1-3 bounds)
    • The explosion radius is now 17.5 studs (from 15)

Known Issues

  • Network lag when entering rounds
3 Likes