local RunService = game:GetService("RunService") local FPS = nil RunService.Heartbeat:Connect(function(deltaTime) FPS = math.floor(1/deltaTime) end) while wait(1) do script.Parent.Text = FPS end
When FPS capped at 120 in Studio, the FPS counter shows 125 or any number that isn’t my real frame rate. However, when using different methods, the FPS indicator is accurate?
Is this due to the in accuracy of ROBLOX?
Also tried using RenderStepped to no avail, but when using Stepped, the FPS counter is accurate just 1 fps below.