As a Roblox developer, IncomingReplicationLag
is a setting you can set that impacts all incoming network requests to RCC (Roblox’s servers). Unfortunately, if you set this setting to 100 seconds or something, this delays loading of team create and your game to 100 seconds, which was very confusing to debug.
As a developer, I like to use this setting at 0.2 or even higher to simulate a laggy client. However, I do not want to experience this loading time in studio as part of my iteration loop, just as part of the UX testing of my game.
If Roblox is able to address this issue, it would improve my development experience because I would be able to have a faster studio-test-loop.