Inconsistent behaviour between studio and live game with TextBox wrapping + UIScale

I am experiencing an issue with my TextBox text not wrapping correctly (in game only) while influenced by UIScale. In this clip you can see in Studio vs In Game results. Studio is running in the device emulator as the same resolution as in game (2560x1440p), I have confirmed both UI are identical in size by printing out the UIScale value in the console (base UI is scaled with Offset, then UIScale handles resolution scaling).

System info:
Windows 10
RTX 3080
Ryzen 9 3900X
32GB DDR4 3200MHz RAM

In case it is relevant here is the code I am using to rescale the textbox parent frame:

INPUT_BAR.Input:GetPropertyChangedSignal("Text"):Connect(function()
	if #INPUT_BAR.Input.Text > 200 then
		INPUT_BAR.Input.Text = INPUT_BAR.Input.Text:sub(1, 200)
		return
	end
	
	local TextBoundParameters = Instance.new("GetTextBoundsParams")
	TextBoundParameters.Text = INPUT_BAR.Input.Text
	TextBoundParameters.RichText = true
	TextBoundParameters.Font = INPUT_BAR.Input.FontFace
	TextBoundParameters.Size = INPUT_BAR.Input.TextSize
	TextBoundParameters.Width = math.ceil((INPUT_BAR.Input.AbsoluteSize.X - 12) / INPUT_BAR.UIScale.Scale)

	local Success: boolean, Size: Vector2 = pcall(TextService.GetTextBoundsAsync, TextService, TextBoundParameters)
	if not Success then
		-- Fallback
		INPUT_BAR.Input.Font = Enum.Font.SourceSans
		Size = TextService:GetTextSize(INPUT_BAR.Input.ContentText, INPUT_BAR.Input.TextSize, Enum.Font.SourceSans, MESSAGE_FRAME.AbsoluteSize / MESSAGE_FRAME.UIScale.Scale)
	end
	
	Size = math.max(24, Size.Y + 10)
	INPUT_BAR.Size = UDim2.fromOffset(350, Size)
end)

Worth noting that the TextBox does have a UIPadding inside it, however removing this still results in the same issue. If needed I can provide a placefile.

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

Any chance an accidental update was pushed? noticing a lot of inconsistencies in replication.

Hi, we are working on this and please wait for the new release to verify again. Thank you!

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