Hello! I’m experiencing issues with the select/drag tool wherein it’ll induce random offsets, sometimes visible, sometimes not.
My current dragger settings are Geometric mode with collisions, join surfaces, and snap to parts disabled (also tried with this one enabled, with no difference in behaviour), and a 1 stud transform and 15 degree rotation resolution. I default to using local space transforms.
Some examples. The part below this is 64 studs wide, I dragged the upper part (width 1) from its lower edge that’s visibly offset here:
Dragging the part again usually fixes it, but if I don’t catch this immediately it means having to readjust the parts next to it, which leads me to:
The pavement part here was dragged by the upper edge that’s meant to meet up here. The asphalt part is at exactly Y=396, but the pavement part has, for reasons I cannot fathom, snapped in place at Y=395.992. Both parts have a height of exactly 2. Dragging the pavement again set its Y=395.998. I ended up having to manually set the Y position in the explorer when subsequent attempts would yield 395.998.
I disabled the Dragger QoL Improvements beta with no change in behaviour. Whilst I doubt any of the other current betas would affect this, here are the ones I have enabled:
Enabled Betas
- 4k Texture Rendering
- Acoustic Simulation
- Avatar Joint Upgrade
- Dragger QoL Improvements
- Emissive Maps
- glTF Export
- Improved Constraint Tool
- In-Experience Avatar Auto Setup
- Live Animation Creator
- Multi-line Command Bar
- New Luau type solver
- New Studio Camera Controls
- New Video API
- Next Gen Studio Preview
- Party Simulator
- Proximity Prompt Indicators
- Reimport
- Revamped Asset Manager
- Script Sync
- Server Authority Core API
- User Provided Default Instances
- Video Uploads
I never noticed anything like this behaviour with the old select and move tools (back when they were still selected with ctrl+1, 2, etc) unless I was trying to align parts with non-integer sizes along the faces I was trying to align.
Expected behavior
I expect parts with integer sizes to snap together with their edges flush, not with a random offset.

