Im making a block-based terrain generation system. It uses chunks (kinda like minecraft) to generate, but Im having a problem
For some reason, on the first row and column of the chunk generation, It seems like it is drastically different terrain.
I have tried rewriting the generation code entirely and the bug still happens, I cant think of anything wrong with it.
Here is my code, and for clarification, chunkheight is 64, chunksize is 16, xindex and yindex are set to 1, and generatedChunkData is an array of the chunk’s blocks
for y = 1, chunkheight do
for x = 1, chunksize do
for z = 1, chunksize do
local noiseheight = math.noise((x+(xindex*chunksize))/noiseScale,(z+(zindex*chunksize))/noiseScale,seed) * chunkheight/2 + chunkheight/2
print(x)
if noiseheight > y then
table.insert(generatedChunkData, 2) -- set block to stone
elseif math.ceil(noiseheight) == y then
table.insert(generatedChunkData, 3) -- set block to grass
else
table.insert(generatedChunkData, 1) -- set block to air
end
end
end
end
Any help would be appreciated.