Hello, this issue has been impairing my development for quite some time now. The NearPlaneZ value of the player camera is -0.5 instead of -0.1 on my Windows PC and only on studio. This was not always the case. This makes testing very tedious. Bellow are my system specs, please ask if you need any further info.
Just came across this issue myself, would love to see this fixed since it just made my code for positioning a front perfectly in-front of the camera so much more complex