Incorrect camera NearPlaneZ value

Hello, this issue has been impairing my development for quite some time now. The NearPlaneZ value of the player camera is -0.5 instead of -0.1 on my Windows PC and only on studio. This was not always the case. This makes testing very tedious. Bellow are my system specs, please ask if you need any further info.

System Specifications:
GPU: NVIDIA GeForce RTX 2060
CPU: AMD Ryzen 7 2700x Eight-Core Processor
Memory: 32.0 GB

1 Like

What’s the Graphics Mode in Studio Settings?

It is set to OpenGL. Switching to Direct3D11 fixes the issue. Not sure if this is intentional behavior though.

OpenGL is an ancient API, I think they wouldn’t fix this just to support, like 0.1% of devices which only support OpenGL.

Just came across this issue myself, would love to see this fixed since it just made my code for positioning a front perfectly in-front of the camera so much more complex :sweat_smile: