Im making that you get teleported 3 studs infront of another player but is always doing the wrong direction (example left)
heres a cut down version
function Main:FinisherFunc(char,enemychar,DATA,knockback)
if DATA.Finisher == "None" then return end
if DATA.Finisher == "Detroit" then
DATA.KnockbackStrength = 300
DATA.KnockbackDirection = Vector3.new(0,70,0)
knockback:Destroy()
RagdollModule.Off(char)
local distBetween = 3
enemychar.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.Position + (char.HumanoidRootPart.CFrame.LookVector * distBetween))
--enemychar.HumanoidRootPart.CFrame = CFrame.lookAt(enemychar.HumanoidRootPart.Position,char.HumanoidRootPart.Position)
--Main:AddKnockback(char,enemychar,DATA)
end
end