Incorrect Wedge Lighting

When compared with parts at close range, where materials are rendered, wedges appear normal.
However, when you move out of the material render range and compare them, the wedges appear brighter.

This happens with all materials and all lighting settings, in studio and in games. I will be anticipating a quick fix for this one.

I’ve noticed this too, wish they’d fix it soon.

1-month-bump

Has to do with angles and lighting, doesn’t it?

Idunno.

Honestly, I’ve seen this problem happening very frequently. It might have something to do with “Global Shadows”.

It happens with all settings, so if I disable global shadows, the artifact is still present.