UDim2.new((UserInputService:GetMouseLocation().X - script.Parent.AbsolutePosition.X) / script.Parent.AbsoluteSize.X, 0, ((UserInputService:GetMouseLocation().Y - script.Parent.AbsolutePosition.Y) / script.Parent.AbsoluteSize.Y) - ("Y is messed up subtract with what?"), 0))
I’m trying to get the position of a mouse when clicked inside of a GUI object but the Y position is always wrong IgnoreGUIInset is off so I have no clue what the problem is