Increase Client Render Distance, Regardless of Graphics Quality

Is there any possible way to increase the render distance without effecting graphics quality?

Game I’m working on: https://www.youtube.com/watch?v=rdl9kLqjPkQ

I am making a strategy game inspired by total war and in it being able to see the whole battlefield is incredibly important for making strategic decisions. So having a high render distance is crucial. Yet since render distance is tied solely to graphics quality, this means trying to increase render distance will make performance suffer significantly.

We have experimented with shrinking the map to allow the player to see more but it results in significant quality reduction. Terrain does not blend as well on a lower scale and grass is no longer usable since it is too tall, even with the new grass length property. We could scale only a little so that these changes aren’t really noticeable, but then the benefit of being able to see more wouldn’t be there.

Is there any way to make the client render at a higher render distance regardless of graphics quality through some script? Maybe even some cheesy way to do it?

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You could try to use a custom module for grass.

This is probably a post for #help-and-feedback:scripting-support. In regards to the question, why?