Increase max length of uploaded sound files to be more than 2 minutes

Then you get further complaints about the price of development…

ftfy

I was thinking along the lines of the fixed amount being something like 50R$ and then the variable amount 25R$ per minute, since for example reviewing 10 assets of 10 seconds would probably take more time than reviewing 1 asset of 100 seconds.

Two minutes of sound would be 100R$ then (like it is now), 10 minutes would be 300R$, and under a minute would only be 50R$.

I shouldn’t have to pay 50 robux to upload gunshot sounds. If I remember correctly, I heard they want to do away with the price entirely eventually, so I’m not too sure people uploading 10 minutes as 10 assets is much of a concern to them to begin with.

I know, but that is the case right now. I was just trying to think of a solution that could be implemented right now to let us upload up to 10 minutes of sounds without putting a sudden strain on the moderation system.

Strain on the moderation system was not the limiting factor for variable uploading prices. It was that they’d have to upload the file to the server (before you paid the fee) in order to deduce its length, and I assume that was an issue because that could be exploited to back up ROBLOX’s servers with spammed audio files that needed to be processed to find the length.

Once that’s out of the way, we can have variable upload prices with no base cost (maybe a minimum price of 5 Robux or something if need be to prevent people from splitting inappropriate audio into tiny tiny chunks and being able to upload them for virtually nothing)

I can’t stress how important this is from an audio creating perspective. Most of the tracks I make are in the 2:45 area. When you’re limited to 2 minutes, it can be quite hard to squish all your song in how you want it :frowning:

I would also not object to being able to load sequencer formats like .mid, .s3, .it and .mod

These don’t need to be moderated.

And before you mention RIDI - while impressive that it works, the CPU usage and temporal resolution is not impressive.

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I also would point out that if I’m paying $.50/minute for someone to moderate the sounds I upload (at the minimum), ROBLOX could certainly afford to pay unlimited moderators 10-15/hour to listen to them.

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Behold the raw power of MIDI on Roblox!
(using a very hacked version of Gamehero’s Midi scripts)

But on a serious note (pause for laughter) the problem with sequencer formats is that they need to control something in order to do anything, some kind of MIDI player would have to be built into the Roblox client with all the associated controls and settings that implies.

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For the uninitiated RIDI is a MIDI synth written in Lua.

Of course, ROBLOX uses FMOD which has the ability to play virtually any audio format in the universe with almost zero effort, so it is really a shame to not leverage this.

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Although I’d love to have this feature, the only thing I can think of why it might not be allowed is because of copyright infringements (people just stealing songs and uploading them with no credit). Only way I could see it being an added feat is if they had a mod group moderate to see if uploads are breaking copyright.

It’s not ROBLOX’s job to enforce copyright just like it isn’t YouTube’s job to enforce it when you upload videos with copyrighted tracks.

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Didn’t know what. Well in that case there isn’t anything stopping us from longer audio uploads. Step one, longer uploads, step two, world domination.

Bad example, because they do? Youtube uses that Content ID system where they compare uploaded videos with a database of tracks/sounds. Even if you only have 15 seconds of a track in there, it can get detected and your entire video can be muted. (without human intervention even)

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Same with Twitch. I think it’s even less time with them, I think two minutes before they mute the upload.

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How about 3 robux per 2 seconds?

(so a 2 minute audio would be 180 robux, but a 5 second audio would be just 6 robux)

FMOD eh? I didn’t know that. In that case I would love more exposure of the audio API and sequencer format support.

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@ProfBeetle On the subject of exposing more audio API, can we possibly have APIs for measuring the active amplitude and frequency of a playing sound?
I really want to make a DJing game, with lights that try to behave in rhythm with the music.

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