Increase max length of uploaded sound files to be more than 2 minutes

Strain on the moderation system was not the limiting factor for variable uploading prices. It was that they’d have to upload the file to the server (before you paid the fee) in order to deduce its length, and I assume that was an issue because that could be exploited to back up ROBLOX’s servers with spammed audio files that needed to be processed to find the length.

Once that’s out of the way, we can have variable upload prices with no base cost (maybe a minimum price of 5 Robux or something if need be to prevent people from splitting inappropriate audio into tiny tiny chunks and being able to upload them for virtually nothing)

I can’t stress how important this is from an audio creating perspective. Most of the tracks I make are in the 2:45 area. When you’re limited to 2 minutes, it can be quite hard to squish all your song in how you want it :frowning:

I would also not object to being able to load sequencer formats like .mid, .s3, .it and .mod

These don’t need to be moderated.

And before you mention RIDI - while impressive that it works, the CPU usage and temporal resolution is not impressive.

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I also would point out that if I’m paying $.50/minute for someone to moderate the sounds I upload (at the minimum), ROBLOX could certainly afford to pay unlimited moderators 10-15/hour to listen to them.

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Behold the raw power of MIDI on Roblox!
(using a very hacked version of Gamehero’s Midi scripts)

But on a serious note (pause for laughter) the problem with sequencer formats is that they need to control something in order to do anything, some kind of MIDI player would have to be built into the Roblox client with all the associated controls and settings that implies.

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For the uninitiated RIDI is a MIDI synth written in Lua.

Of course, ROBLOX uses FMOD which has the ability to play virtually any audio format in the universe with almost zero effort, so it is really a shame to not leverage this.

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Although I’d love to have this feature, the only thing I can think of why it might not be allowed is because of copyright infringements (people just stealing songs and uploading them with no credit). Only way I could see it being an added feat is if they had a mod group moderate to see if uploads are breaking copyright.

It’s not ROBLOX’s job to enforce copyright just like it isn’t YouTube’s job to enforce it when you upload videos with copyrighted tracks.

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Didn’t know what. Well in that case there isn’t anything stopping us from longer audio uploads. Step one, longer uploads, step two, world domination.

Bad example, because they do? Youtube uses that Content ID system where they compare uploaded videos with a database of tracks/sounds. Even if you only have 15 seconds of a track in there, it can get detected and your entire video can be muted. (without human intervention even)

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Same with Twitch. I think it’s even less time with them, I think two minutes before they mute the upload.

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How about 3 robux per 2 seconds?

(so a 2 minute audio would be 180 robux, but a 5 second audio would be just 6 robux)

FMOD eh? I didn’t know that. In that case I would love more exposure of the audio API and sequencer format support.

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@ProfBeetle On the subject of exposing more audio API, can we possibly have APIs for measuring the active amplitude and frequency of a playing sound?
I really want to make a DJing game, with lights that try to behave in rhythm with the music.

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I’d rather have a set of limited events (e.g. at-time-position) that can invoke a set of limited functions (e.g. set-time-position), handled exclusively by the sound engine. The lua scheduler is way too slow for things like seamless loop points.

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I would say 50 roblox for every minute, with a minimum of 25 robux.

In my experience if you aren’t using top 40 music, YouTube doesn’t care.

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Yes please.

That and making sounds cost a lot less, I feel like the quality of roblox games would rise exponentially

Don’t want to go too far off-topic so I’ll stop at this post, but as a content creator you can submit your work through the Content ID programme and it will automatically be identified in all new uploads from that point onwards, after which a takedown notice can be either sent manually or automatically. Even obscure soundtrack or video clips from old games or movies can trigger it if the content creator/licenser submitted it to the programme, not just the top 40 of music, there’s actually a huge collection of work that is actively being filtered.

People tried to get around the filter by flipping the image or slightly changing the pitch of the music, but the filter can now even detect that, so apparently YouTube does see it as their job to prevent copyrighted tracks or video clips being used on their site.