Increase ParticleEmitter size limit

As a Roblox developer, it is currently impossible to make a NumberSequence which goes above 10 in the ParticleEmitter spline editor.

If Roblox is able to address your issue, how would it improve your game and/or your development experience? - it would make it easier for developers to create bigger particles without having to use a script.

15 Likes

Note that this is a limitation of the spline editor, not particles in general.
You can set arbitrary sizes from the command line:

game:GetService('Selection'):Get()[1].Size = NumberSequence.new(100)

You can recategorize this to #feature-requests:studio-features if this request is specifically about the spline editor.

6 Likes

yea looks like he knows cuz he said Without having to use a script
I wonder if it would be easy to add something like changing the vertical scale of the spline editor for size

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AFAIK, large Particles are very expensive.
They tend to lag very intensively, especially when the Rate is high and loads of them are on yoyr screen & close to your camera.

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This has been discussed before:
https://devforum.roblox.com/t/particle-size-cant-be-animated-above-10-despite-size-limit-being-200/26161/17

At the time they wanted to do it but didn’t have the resources / it wasn’t important enough to make it happen. Maybe it’s different now? Who knows.

2 Likes

Is there any reason why this is still a thing? I can manually script NumberSequences beyond this limit, but for some reason the studio window is hard-coded to max at 10 for envelope-based sequences, and will not allow anything more than 10.

Are there performance reasons for this? Of not, it seems like this would be a quick fix.

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It has been over 7 years and this feature still is yet to come. seriously what is going on?

5 Likes