As a Roblox developer, it is currently impossible to make a NumberSequence which goes above 10 in the ParticleEmitter spline editor.
If Roblox is able to address your issue, how would it improve your game and/or your development experience? - it would make it easier for developers to create bigger particles without having to use a script.
yea looks like he knows cuz he said Without having to use a script
I wonder if it would be easy to add something like changing the vertical scale of the spline editor for size
AFAIK, large Particles are very expensive.
They tend to lag very intensively, especially when the Rate is high and loads of them are on yoyr screen & close to your camera.
At the time they wanted to do it but didn’t have the resources / it wasn’t important enough to make it happen. Maybe it’s different now? Who knows.
Is there any reason why this is still a thing? I can manually script NumberSequences beyond this limit, but for some reason the studio window is hard-coded to max at 10 for envelope-based sequences, and will not allow anything more than 10.
Are there performance reasons for this? Of not, it seems like this would be a quick fix.
Yes, we need this. Although you can edit through a command just fine, it’s 2 second fix for UI that many people want. Remember Roblox takes 70 to 80 percent of your income through cuts and devex. Don’t settle for less.
I always believed that the limit was set by the engine, and now that I read this post I realized that it isn’t and it is a UI limitation?
Things like these end up limiting the capabilities of developers, creating imaginary barriers that block or make it harder to create new things. If I just found out about this after many years, imagine the amount of people that don’t know the UI graph is what sets that low size limit.