As a Roblox developer, it is currently impossible to make a NumberSequence which goes above 10 in the ParticleEmitter spline editor.
If Roblox is able to address your issue, how would it improve your game and/or your development experience? - it would make it easier for developers to create bigger particles without having to use a script.
yea looks like he knows cuz he said Without having to use a script
I wonder if it would be easy to add something like changing the vertical scale of the spline editor for size
AFAIK, large Particles are very expensive.
They tend to lag very intensively, especially when the Rate is high and loads of them are on yoyr screen & close to your camera.
Is there any reason why this is still a thing? I can manually script NumberSequences beyond this limit, but for some reason the studio window is hard-coded to max at 10 for envelope-based sequences, and will not allow anything more than 10.
Are there performance reasons for this? Of not, it seems like this would be a quick fix.