He bought everything I had(8850 robux). And stopped there, he didn’t buy anything else I had to offer ingame, which was several thousand more in gamepasses and endless amounts in products(he has spent 30 robux ingame). Where would he, or others, have stopped if I had 10 more gamepasses on sale?
Not to mention variety, maybe there’s a guy who’d buy every Sci-fi Skin to complete the set, but he only sees 2 out of 5 on the store page, so I lose a potential customer(he might see it ingame, he might not)
Basically, the store page is invaluable, I have literally taken high demand gamepasses offsale to replace it with gamepasses that would sell even better. That’s inevitably losing me and roblox robux. No ingame catalog can replace this real estate.
I understand website aesthetics and I’m sort of a special case, but this is how my game’s monetization system is set up and its doing me great, but could be doing me so much better.
Honestly, in my opinion I don’t see the need for a limit. If someone spams their game’s page with desperate gamepasses, that’s on them, and it will only bring them down.
Could be a reason for a limit, but until I’m aware of that reason I say no gamepass limit. It’s more comfortable using gamepasses to see what someone’s bought than using my own system, no matter how confident I am that I’m not going to lose a player’s data.
I think roblox wants to stop the page from getting cluttered because clutter isn’t pretty and selling a million things might send the wrong message. But my game is legitimate and the store page is extremely valuable. Every slot is worth tons.
This is for physical stores though, and does not consider such things as whales and minnows.
Also
If you can have a huge/large gamepass list, you can put the most useful and best value gamepasses at the end, forcing players to search through the list and possibly impulse buy a gamepass they would not have bought otherwise.
But thats not roblox. Even non-roblox game developers would have a hard time knowing exactly what would work on roblox despite their other experience and talent, same for this case I feel. I could’ve gotten way more robux from that guy, but roblox capped that with a gamepass limit.
I literally have a strategy now where Im saving one slot for limited gamepasses, because limited gamepasses are hot and selling them ingame doesnt do them justice. I shouldnt have to develop strategies to combat website limitations without a great reason.
I highly prefer gamepasses over devproducts and datastores because there’s less potential for data loss. I’ve had to resort to making a 2nd place just to upload gamepasses for my game to so it’d be nice to be able to just upload them to my main place.
I have three places to upload gamepasses to, and will probably need a fourth soon. It’s a real pain when keeping track of my sales, every day I have to check 5 different dev stat pages.
Places meaning other “games”? (so not in same “universe”)? If that were the case, wouldn’t you be better off switching at least some of those to DevProducts, to get your one game higher on top earning, rather than spreading it out across multiple?
I recall a thread a long time ago where Roblox said they wanted to “sunset” gamepasses. I think they have the limit still to discourage exactly what you want to do here. Have you tried dev products before? Do they not sell as well for your use case? You can’t really use the webpage real-estate argument for the other 3 places you have to hold more gamepasses.
It’s in the same universe, except for the group game(needed some payout robux)
I do have dev products. They just wont ever sell as well as stuff that’s right in your face on the front page. I had to use other places because roblox puts a limit on how many gamepasses you can put on sale on one game. You cant put more than 15 on sale. It would at least be nice if they let you put as many as you want on sale, but only show the first 15 or something. I’m gonna sell gamepasses as long as they let me, might as well make it easier for me in the backend(ie dont make me use multiple places)
Another guy pulled the same mass-purchasing stunt. He buys almost nothing ingame, but killed the entire store page. Who knows how much more roblox could’ve gotten from him?