The AudioEcho instance is taking way more RAM than usual.
The repro file consists of a Baseplate with a LocalScript (located in StarterPlayerScripts) that creates 1000 AudioEcho instances in the workspace. When I playtest it, Roblox Studio’s RAM usage goes from ~1000 MB to ~8200 MB, which is 7.2 MB per AudioEcho. However, when my friend tested the same setup, their Roblox Studio only used 3.7 GB of RAM, so maybe it depends on the specs?
This bug started occuring on Roblox Studio v0.650.0.6500742, which also seems to be the version where the RampTime property was added.
The bug does not seem to be happening on the Roblox Player. (The RampTime property also seems to be disabled on the Roblox Player as of right now)
I don’t have any Beta Features enabled on Roblox Studio.
My specs:
- CPU: AMD Ryzen 5 2400G with Radeon Vega Graphics
- RAM: 16 GB
- GPU: NVIDIA GeForce GTX 1060 6GB
- Storage: 1 TB (HDD)
Repro file: audioecho_repro.rbxl (46.9 KB)
Expected behavior
If everything was working correctly, there would be 1000 AudioEcho instances on the workspace and the RAM usage would barely be affected.