I want to stop this image from being effected by global shading, or if possible, to increase its brightness/saturation despite being affected by global shading
I’ve tried setting up a point of light but the object is so small its barely affected. On top of that it also brightens everything around it to much. An easy fix would be if I could adjust range to effect single units or decimals rather then by 3s, but obviously it isn’t that advanced yet.
I did end up finding a solution, however it isn’t favorable so I’ll look into remodeling it later. Thanks for the ideas, someone giving advice is better then no one.
I appreciate it.
(I set up spot lights on both sides of the UI, however they effect the area around it as well so when it’s on it’ll glow around the player)
I see. Spot lights are not favorable, as you mentioned.
If you want to stick with lights, you can have two parts that face into the model, with SurfaceLight, and with the size being enough to cover the side.