Incredibly difficult gun holding animation issue

I’m using custom animations for a gun, including custom running animations and one constant animation to keep the arms of the character holding the gun.

The arm holding animation does not want to replicate properly, and gets cancelled out by the default running animation. But the running animations replicate just fine, playing overtop of the running animation no problem.

https://gyazo.com/151ffb4343012b80d68b901eccd8d089

Look on the right side. When I inch forward, the arms snap back and forth between the running animation. When I hold S, the animation just disappears entirely and doesn’t come back.

https://gyazo.com/6da97f2a422f5605caf5f8247466914c

This is the running animation. Despite having the same priority as the holding animation, it works and replicates fantastically.

All animations are loaded in the same way:

image

I’ve tried everything to force the gun holding animation to stay overtop of the running animation. Setting the weight every frame, playing the animation every frame, playing the animation when UIS gets an input, etc.

I have no idea where to go from here to get the arm holding animation to replicate properly, and I need help.

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Do you ever set the weight of animations to 0?

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Setting the Priority on the client shouldn’t replicate, if you want it to have ActionPriority of Action on all clients then you should set that in the animation editor.

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I didn’t know you could set this in the editor. I will try this tomorrow morning, thank you.

Edit: I just tried this and it fixed the problem.

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