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What do you want to achieve? I want to make a inertia movement system similar to games title like Escape from Tarkov or SCUM, and be a lightweight system so I can port it to my other game that uses the default humanoid for movement, basically what I want is just:
-Player have to build up speed to the desired speed
-When stopping from fast speed they should be slowed down while still being pushed forward a little.
-Making sharp turn at fast speed should slow them down and pull them in the direction they were running in before turning. -
What is the issue? With how the humanoid work its hard to make a proper inertia system.
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What solutions have you tried so far? I’ve tried looking around DevForum and was able to make player accelerate, but with the default humanoid I still can’t figure out how to make my 2 other objective.
I don’t really have anything else to write so thanks in advance!
(You don’t have to write a whole script, just give me an idea on what I should do)