Update Log
// MINOR UPDATE //
1.2 - Control Room Renovations
You might think you're in a different area when you walk into the control room, but it's not just you - The control room has been renovated!
New control room, and some other details
Changes
- Renovated control room
- Break room inside of control room
- Lore paper
- Detailing
- New OSHA posters
- New halloween update coming in a patch
There's way too much to list here, so check it out in the link below!
Play the game here:
Log Archive
1.1 - Meltdown Update
// MINOR UPDATE //
1.1 - Meltdown Update
It's been a while since the last update, but here it is.
New features include a blast shelter, aliens, a black hole during meltdown, even camera shake, and more.
Changes
- Blast shelter in the server room
- Black hole at the end of meltdown
- Alien event
- Camera shake
- Offices in Building 17
- Electrical boxes
- Improved core temperature equations
There's way too much to list here, so check it out in the link below!
1.0 - Overhaul
// MAJOR UPDATE //
1.0 - Overhaul
Whew, do I have a huge surprise. It has been quite a while since I have updated the game, but that most definitely doesn't mean I haven't been working on it.
This new update is huge. There is a warhead, a reactor, and so much more. The facility has grown in size by almost 3 times.
There's a reactor now, so make sure to keep those temps in a safe range or you'll be in for a bad time!
Changes
- Reactor, complete with startup and meltdown sequences
- Administration warhead
- Escape pods (previously hinted at on experience page)
- First reactor room/control room is now a break room
- Extra room added to the existing server room, blast shelter will be added here in a future update
- Maintenance area
There's way too much to list here, so check it out in the link below!
0.13 - Elevators
0.13 - Elevators
It's that time again!I added elevators past the packages from the last update. There are two elevators in that hallway, both of which go to an unnamed floor. This floor has another elevator that goes up significantly higher than the previous two, bringing you to another hallways that leads out to catwalks in a giant unfinished room.
Changes
- Added elevators
- Added huge room with a short catwalk (currently unfinished)
Known Issues
- No icon (Importance: High)
- No thumbnail/game page images (Importance: High)
- Hallway goes to the outside and exposes the default Baseplate (Importance: High)
- Game unfinished (Importance: High)
- Core doesn't do anything yet (Importance: High)
- No players (Importance: High)
- "0" in brand-new logo is slightly crooked (Importance: Low)
- All players currently spawn in with freemodel weapons (Importance: Low(they probably don't work anyways) )
- No opening/closing sound in one particular lockdown door (Importance: Low)
- Security and Security Supervisors probably have too much control (Importance: Low(there aren't any) )
- No moderators (Importance: Low(nobody to moderate) )
// CLASSIFIED //
The next update will be a major update. This will be a major overhaul, including a warhead, a functioning core, and more to come. Stay tuned!0.12 - Packages
0.12 - Packages (Dec. 23, 2023)
Hello! It's update time once again.I added some packages past the security-controlled lockdown door, along with an easter egg.
The packages are addressed to 3 facilities:
- QSERF
- An Innovation facility (which one is unknown)
- A Pinewood facility (also unknown as to which one)
There likely won't be any updates until early January as I take a break for the holidays.
Changes
- Added outgoing packages in a large room past the turbines and the security-controlled lockdown door.
- Some minor changes
Known Issues
- No icon (Importance: High)
- No thumbnail/game page images (Importance: High)
- Hallway goes to the outside and exposes the default Baseplate (Importance: High)
- Game unfinished (Importance: High)
- Core doesn't do anything yet (Importance: High)
- No players (Importance: High)
- "0" in brand-new logo is slightly crooked (Importance: Low)
- All players currently spawn in with freemodel weapons (Importance: Low(they probably don't work anyways) )
- No opening/closing sound in one particular lockdown door (Importance: Low)
- Security and Security Supervisors probably have too much control (Importance: Low(there aren't any) )
- No moderators (Importance: Low(nobody to moderate) )
0.11 - Unused Stuff
0.11 - Unused Stuff (Dec. 16, 2023)
Hello! It's update time once again.I added an ending sequence which currently has no purpose but will in a future update.
If you're like me and you're dying to know what the ending sequence is, I'll just let you know the song is "Bad Chemistry" on the Roblox sound catalog.
Changes
- Added ending sequence (currently unused)
- Added whitelist kill forcefield in the security-only room (the one with the entrance inside of the server room)
Known Issues
- No icon (Importance: High)
- No thumbnail/game page images (Importance: High)
- Hallway goes to the outside and exposes the default Baseplate (Importance: High)
- Game unfinished (Importance: High)
- Core doesn't do anything yet (Importance: High)
- No players (Importance: High)
- "0" in brand-new logo is slightly crooked (Importance: Low)
- All players currently spawn in with freemodel weapons (Importance: Low(they probably don't work anyways) )
- No opening/closing sound in one particular lockdown door (Importance: Low)
- Security and Security Supervisors probably have too much control (Importance: Low(there aren't any) )
- No moderators (Importance: Low(nobody to moderate) )
0.1 - Release
Version 0.1 - Release (Dec. 8, 2023)
Hello! I have released the game, so now everybody can play it!Players
0
Can't expect much from release day! After all, nobody knows about the game yet.
Changes
- Released the game
Known Issues
- No icon (Importance: High)
- No thumbnail/game page images (Importance: High)
- Hallway goes to the outside and exposes the default Baseplate (Importance: High)
- Game unfinished (Importance: High)
- Core doesn't do anything yet (Importance: High)
- No players (Importance: High)
- "0" in brand-new logo is slightly crooked (Importance: Low)
- All players currently spawn in with freemodel weapons (Importance: Low(they probably don't work anyways) )
- No opening/closing sound in one particular lockdown door (Importance: Low)
- Security and Security Supervisors probably have too much control (Importance: Low(there aren't any) )
- No moderators (Importance: Low(nobody to moderate) )
0.0 - Created
No information available at this time.