Infinite (Block) Terrain Generaton with Chunk System

While I was looking for some code refreshment I stumbled upon
math.noise() and looked what you can do with it so I played a bit around.
I’m just asking for some things I could add more for enviromental aspects.


Also unrendering causes it to “remember” to like the chunk was previously

I could make something interesting about it but I would have to do it later cause I am working on a huge project with a very cool team

If you want you can visit a test place here: Infinite Terrain Generation - Roblox , be careful though it’s very sensitive

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made a test place if yall want to play around

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