While I was looking for some code refreshment I stumbled upon
math.noise() and looked what you can do with it so I played a bit around.
I’m just asking for some things I could add more for enviromental aspects.
Also unrendering causes it to “remember” to like the chunk was previously
I could make something interesting about it but I would have to do it later cause I am working on a huge project with a very cool team
If you want you can visit a test place here: Infinite Terrain Generation - Roblox , be careful though it’s very sensitive