I don’t know if anyone has done this before but I was working on some world generation using parts. I thought it looked cool enough to share with you guys so I attached some screen shots. I am hoping to make it into a kind of magic game but I don’t know if that would work well. Its a bit laggy and I am doing a ton of optimizations to make it better. Currently there are two biomes a plains biome and a hills/mountains biome. The terrain will generate while you move around so its basically infinite
This is also my first time creating a topic so I apologize if it is bad
Link to the game btw MagicEffectShowcase - Roblox
One of my friends also is working on this project but he is working the magic side of things not the world generation. Yes it is like Hexaria’s map
Ya I made it so that there is a render distance. Right now it is set to 15. Lag is not that bad because I do not destroy the parts at all, I just move them around. Its all on the client side
So the main problem is that it is somehow lagging a little even though the memory and cpu usage is fine. Do you have any idea how we can make it more efficient?