"infinite" Mesh deformation ocean + boat


so i have made a mesh deformation ocean and boat local scripts that are synchronized with the other clients because the water works as a function of time the water mesh constantly centers itself under the player seamlessly to make the water seem endless i have worked on this for some time making the pbr texture in blender and making the scripts run efficiently and smoothly as it will be apart of a game im making.

UPDATE:

fixed a bunch of bugs made everything smoother and faster all though camera recording quality might not reflect that and also changed the model (yet to decorate the boat)

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The waves and boat look a bit slow, but this is super cool!

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true yeah been spending a lot of time just making it work speeding it up will be easy thanks for the feedback :wink:

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This is amazing!

Small tweaks though, the sea could use a bit more detail. The boat’s speed is too slow. The wave itself is very slow too. Boat could use some details. other wise, this is some amazing amazing work!

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