so i have made a mesh deformation ocean and boat local scripts that are synchronized with the other clients because the water works as a function of time the water mesh constantly centers itself under the player seamlessly to make the water seem endless i have worked on this for some time making the pbr texture in blender and making the scripts run efficiently and smoothly as it will be apart of a game im making.
UPDATE:
fixed a bunch of bugs made everything smoother and faster all though camera recording quality might not reflect that and also changed the model (yet to decorate the boat)