Infinite Stair Game (Concept review and opinions)

So a few days ago I had an “incredible” idea to make a climb infinite stairs to winners game as a joke, and after I made it I decided that this could make a cool game if I use the infinite stairs concept and take it seriously

The goal of the new game is to walk the stairs and gain steps/items, but there will be more features(Pets, Capes, Shop etc)

The stairs can go on forever, and it’s done local with steps being removed when you’re not near

I think the idea is good but, I could be biased due to it being mine

the game is just a mini demo for the concept so far

I’m looking for other people’s opinion on the game, suggestions, and if it has potential based on what I have so far

and by potential I mean just like 300+ constant players

Game Climb The Stairs - Roblox

PS if you find any bugs just dm me it

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Ok. Had a go.
I managed to get the first job done, getting enough steps for the second stairway, and sort of wanted to get some sort of achievement reward.
Whilst doing the walking, running two thoughts came to mind.
a. I need a drink of water.
and
b. Would it be nice to see something passing by apart from the steps.
I got to the point of my threshold and decide to jump off the stairway and ended back at the start and found that I had managed to keep what I had done so was encouraged to carry on.
On my second walk I reached my threshold earlier and again jumped off and again arrived at the start.
I then decided I had enough so left but then decided to try again and found that all I had done was lost and wondered how I would feel if that happened accidental via a disconnect during my play.
i did like the speed of it and was intrigued by the options on the wall for higher speeds and wondered how they may be achieved.
Keep up the good work.

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It’s just a demo so datastores aren’t added yet, and the buttons on the wall were for previous testing

you can gain speed by gaining steps

and yeah the steps are pretty bland so I have to add on to it due to it being the main idea

I played it and in about 15 mins I ‘beat’ it out.

There’s not much to say about it really. I just pressed / and kept going. After the Epic Stairs it got really trippy lol. There’s just not much to do.

To be expected atm as that’s the only feature I’ve added

Personally, I might join this kind of game as a joke, if a friend recommended to me (which, going by the title, I’d assume was a joke) or if I was bored out of my mind and can’t find anything decent to do - which isn’t likely, as I’m slowly stacking up hours of things I’ve left unfinished. No offence.

Upon actually joining, I didn’t notice that their was a step counter till I thought "Hey, how do I know how many steps I’ve done?, where I proceeded to turn around and walk back. The position of the step counter isn’t the best of places, in my opinion, and isn’t the most noticeable thing, for me, it was hidden behind my hand when I was actually playing - though, I sit at an angle so I don’t know if that would be the same for others.

Upon walking up the stairs, I thought it was somewhat obvious that there stairs were being generated as you went along, as well as them being removed. To notice them being removed, it took a bit of zooming out, but to be added, I noticed that somewhat immediately without turning my camera and just having it face the back of my character.

After I noticed this, I figured that I should test whether your script registers walking backwards for both steps and the step generation - which is does for both. However, with the step generation, or degeneration, when walking backwards, it seems the “last” 1-3 steps become visible as “not there” when zooming out, with “last” really referring to the start.

With the step count being changeable for walking backwards (it goes up, don’t worry! :smile:), while it would be good that you’re able to increase your steps if you choose to walk back to spawn (rather than die), a thought came to mind of just spam walking the first step, up and down whilst zooming in, as shift lock is disabled - which is good that you figured that out and set up a wait (or just set up a wait), though you still could just camp the first 2 steps, walking backwards and forwards, whether you want that or not, that’s your choice.

Also, whilst checking if the steps degenerated over time, I happened to walk off the platform and die. When you fall the height, the distance that needs to be traversed, even from spawn, is large enough for the spawn to be covered from view, so I suggest that you change the FallenPartDestroyHeight, and can even make a script so it registers the position of the last part the player touched and checks if the player is x+ studs under the y-axis’s position and then register that as a death, where x represents an integer, or number, such as 5 or 10.

You can also change the respawn time - pretty sure spawns have a setting for that now, and even if I’m mistaken, you can just make a script that checks whenever a player dies and then loads their character again.

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0 Potential, there is a limit in oversimplifying a game.
this cannot even be considered “potentially” as a Minigame round,

To put it simply, a remake eventually works if there is a major improvement to the concurrence, and it is not the case currently, if you think about it, those stairs games used to work because kids would eventually think they are challenging themself or being “provoked” by the titles, such as “CAN YOU BEAT IT?” or similar quest lines, the stairs was rainbow and you get a bunch of cool items if you win, it has it’s own attractivity.

I Tried the basic stairs, i saw the others stairs, all the impression i had is
“i’m pretty sure they looks like the same anyways”

the game is plain, minimalist to the fullest, even obbies have trouble finding their way to the frontpage nowadays, you should create classics that are truly open for improvements in any domain, such as Skydiving, but you should aim even further since it’s a common use on Battle Royale anyways.