Infinite Terrain Plugin

can you give me an example? or like a code of it? please

because I tried makes both localscripts scripts but they don’t work.

also how do I make it generate biomes (basically the ones that you mentioned)

if you press the setup button it will create a LocalScript for you if you have allowed the plugin to inject scripts

you can use that LocalScript to make a normal script version everything will almost be the same you just have to use the players characters position instead of the cameras focus CFrame

I have a video showing how to generate biomes that video is a little old so it wont map onto the current version of Infinite Terrain exactly

but for biomes my other plugin Infinite Scripter is a better option

the biomes I was talking about was like the desert from your video.

I’m having a problem where the terrain isn’t generating when i play test the game. I’ve loaded and saved all the data and scripts needed though and there are no errors popping up.

did you place terraindata into data?

(EDIT): Ive fixed the problem now. I didn’t realize all my data folders were under the terrain script and not the data configuration object.

you saved my life, thank you, by the way i suggest using sand for everyone with the same problem

a couple year later hehe, you mentioned ā€œview the code hereā€, but i can’t seem to do that. could you maybe uncopylock the game, or explain how you managed to do it on the server. i have a couple ideas, but im not sure whats most optimal.

Is there any way to generate random caves with this plugin as well?

Actually you should be able to edit the game in Studio

What settings would be required to make a desert biome with sand dunes

just mess around until you find something that gives you what you want

In the current version of the script, the biome blending (when following the tutorial) appears to be based on chunks, as i have to pass in ChunkX and ChunkZ, however, dividing these variables by chunk size still gives a blocky effect. How can I mitigate this?

should be using normal X/Z instead of the chunk X/Z

is it possible to spawn models with it’s rotation aligned to the terrain it’s on?

You would need to modify the script

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Hi, I just have a quick question about the system. Does it unload models along with the terrain or will I have to modify the script?

If I remember correctly it should unload but I can’t remember you might need to set a unload distance as a attribute