I wondered, does loading models with the terrain affect the perfomance of the terrain loading? I was thinking about this, and I think it would make sense to give first priority to generating the terrain and maybe some “priority models”, and then, once a minimum amounts of chunks around the camera are loaded, then load models.
I am asking cause i was playing around with the script with the humanid set to a high walkSpeed and it does get quite cpu extensive to generate at a high rate.
Edit: I did some testing and it seems the models are loaded before the terrain, and it does indeed affect the performance of how fast the terrain is loaded a great deal. Without any models the terrain loads a lot faster and so you are able to move at a greater speed.
Took me very long to understand how to combine multiple noises to make the terrain look actually good, but when you do learn how to use it, it’s wonderful!
So I wanna make a round based generation. How exactly would I randomize the terrain data each “round” can i just change the values in the “TerrainData” module while the game is running?
Thank you so much for this, this tool is amazing and fun to play around with!
Sorry if this is silly, but how could I save the settings? Every time I reopen the file the plugin settings are all cleared, and I can’t figure out what Save/Load does… The plugin has script injection enabled
Hey y’all, I am new to this and i am currently facing problems in the infinite terrain plugin, apparently the buttons in the plugin called setup and others does not seem to work. The local script isn’t generating in replicated first. Please help !