Infinite White Space with a straight line


  1. What do you want to achieve?
    I wanna create a game called “The Line”

  2. What is the issue?
    I’m not sure if it’s a good idea, because it could be very boring for most of the people, or at least that’s what I think.

  3. What solutions have you thought of so far?
    I’ve been thinking on adding more content like events and enemies.


I have a game idea about a White Space kinda inspired by OMORI, in which you have to follow a straight line until you get to the floating point or some goal that I’m still thinking of. There will be checkpoints, enemies, speed (WalkSpeed) boosts, events, and some buildings. But I don’t know if it’s a good idea, and I also don’t know how to get robux from it (aside of speed boost).

So, do you think it’s a good idea? if it is, how could I monetize the game? if it is not, should I scrap it? Thanks for any help.


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Also, I forgot to mention this, but if it’s a good idea, could you please give me some ideas for events or more content? If you want to.

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I think in practise anything can be a good idea if executed well and I’d encourage you to at least start with this idea and see how far along you get.

In terms of monetization you could easily go down the routes of character customization - maybe in the white space you start off as a blank dummy character and can collect/buy cosmetics either straight up or via some ingame currency?

For event ideas you could maybe design some mini bosses that could randomly appear on the line and drop some cool gear or something else of that nature.
Also maybe some sort of “corruption” mechanic as if you are going for that bright white asthetic it might be cool to then contradict it with some shadows breaking in in certain areas and spawning certain enemies in relation to corruption in the white space or something.

Let me know if any of it sounds a bit confusing/poorly explained lol good luck w the game!

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Thanks for the feedback! I’ve also been thinking of adding a Hangman like in the original game.

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